UDMF locknumber property

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Nightfall
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UDMF locknumber property

Post by Nightfall »

This patch adds a new property for UDMF linedefs named "locknumber". The property, when greater than 0, locks the special - the special will not activate unless the player has the proper keys. Basically, it's like ACS_LockedExecute and Door_LockedRaise except it's an UDMF property and works for all specials.
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udmflocknumber.patch.zip
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NeuralStunner
 
 
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Re: UDMF locknumber property

Post by NeuralStunner »

That sounds really awesome... :shock:
Gez
 
 
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Re: UDMF locknumber property

Post by Gez »

Interesting.
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Graf Zahl
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Re: UDMF locknumber property

Post by Graf Zahl »

Thanks. This has been on my wishlist forever but I never found the motivation to add it.
Gez
 
 
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Re: UDMF locknumber property

Post by Gez »

Glad to see this has chances to get in; it'll make it easier to proceed with the Doom 64 branch's implementation of locks/keys.
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