UDMF locknumber property
Moderator: GZDoom Developers
UDMF locknumber property
This patch adds a new property for UDMF linedefs named "locknumber". The property, when greater than 0, locks the special - the special will not activate unless the player has the proper keys. Basically, it's like ACS_LockedExecute and Door_LockedRaise except it's an UDMF property and works for all specials.
- Attachments
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udmflocknumber.patch.zip
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- NeuralStunner
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Re: UDMF locknumber property
That sounds really awesome... 

- Graf Zahl
- Lead GZDoom+Raze Developer
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Re: UDMF locknumber property
Thanks. This has been on my wishlist forever but I never found the motivation to add it.
Re: UDMF locknumber property
Glad to see this has chances to get in; it'll make it easier to proceed with the Doom 64 branch's implementation of locks/keys.