-Ghost- wrote:Zombieguy wrote:Why does the rocket launcher clips, and rifle clips both have the same "tinkling" sound as the shotgun shells? Couldn't they sound like clips falling to the ground instead of tinkling shells?
I've been trying to tweak the sound files too, to give back the individual sounds for everything, pick-ups etc. It is a little weird when a big box hits the ground with a shell sound.

Indeed, Indeed. Infact, I have just a few suggestions:
1. Please, change the tinkling sounds for the rifle/rocket launcher clips, and I know of some good sound recources too, just grab some of the sound files used in the "Lizardsquad MOD" and ask the author if you can use them for your MOD (lizardcommando).
2. Please change the explosion sound too, it just doesn't feel too much like an actual "explosion" sound to me, if I were you, I would release a series of BETA versions with different explosion sounds to see how people like it (but of course that's just me).
3. After you've shot an enemy, could there possibly be bullet wounds and gashes in there body? And huge gobs of meat ripped away after you've nearly torn them to shreads, the chainsaw feature should probably be more fitting to the larger enemies though. Because I would imagine that you could easily just tear right through the smaller enemies such as imps, zombieguys, etc...
4. And perhaps blood covering your hands after a 3rd person fatality? it just kind of gives me the willies the fact that after I tear a zombie in half and go back to first-person view, there's no blood on my hands...
5. Now, this isn't really a suggestion, but it's just kind of an idea. What if you shoot something so close, that blood just stains the firearm that you're currently using?