He should be holding the upper jaw instead. Like he's lifting the imp.TZC wrote:Spoiler:
Hi, Brutal Doom and Mike12 inspired me to join and post. Love the mod, and love the meatsheilds however I felt the imp could have been more accurate to the in game sprites. I hope no offence is taken from modifying your work. This is likely not in Doom pallette- I wondered what you thought of it and if it's possible to animate?
Sorry, I have little clue. I'd like to get this in my version at least but if you think showing up, plagiarising and requesting help's too much ok, I understand![]()
If I can get a handle on how to keep within the colourset and there's anything I could offer graphic wise, I'd like to try.
I liked the idea of Doomguy berserked, eyes popping out, just grabbing it by the jawbone for a meatshield while all it had left was to try to bite.
Brütal Doom v0.18
Re: Brütal Doom v0.13: Epic Bugfixes!
He should be holding the upper jaw instead. Like he's lifting the imp.TZC wrote:Spoiler:
Re: Brütal Doom v0.13: Epic Bugfixes!
Ignore the poster before me. That looks pretty rad... if totally unrealistic. Which makes it more fitting. 

Re: Brütal Doom v0.13: Epic Bugfixes!
Xaser wrote:Ignore the poster before me.

Re: Brütal Doom v0.13: Epic Bugfixes!
Could it hurt to be appreciative of someone's work before telling 'em what "should" be changed? I wouldn't have made a big deal about it, 'cept you sure seem to do this a lot (e.g. the BFG on the previous page).SamVision wrote:
- wildweasel
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Re: Brütal Doom v0.13: Epic Bugfixes!
Yeah, really, I mean I understand that you want things to look better, but it couldn't hurt to elaborate more on what's actually good about the thing in question before you start dumping on it.
Re: Brütal Doom v0.13: Epic Bugfixes!
That is one unhappy Imp. 

Re: Brütal Doom v0.13: Epic Bugfixes!
Well, nice to have my feelings considered and thanks for the comments, I can't argue with sams feedback I guess it's not realistic. In a way though I feel it doesn't matter personally- how realistic is Doom in general? Some 50mph running, roid rage Marine in space bursting monsters/demons with his bare hands.
If he's so strong he can splash punch a guy he can hold him up by his jawbone too in my humble opinion lol
I love it still because it's not bogged down in realism
Like I said though I appreciate the feedback. Edit: In case I wasn't clear I feel it could be better for sure. Just that better and more realistic are two different things to me.
If he's so strong he can splash punch a guy he can hold him up by his jawbone too in my humble opinion lol
I love it still because it's not bogged down in realism
Like I said though I appreciate the feedback. Edit: In case I wasn't clear I feel it could be better for sure. Just that better and more realistic are two different things to me.
- Slax
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Re: Brütal Doom v0.13: Epic Bugfixes!
Fun > Balance > Realism 

- Minigunner
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Re: Brütal Doom v0.13: Epic Bugfixes!
Can you please re-upload the picture? That one has been raped by XWE's palette converter.
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Re: Brütal Doom v0.13: Epic Bugfixes!
Hey all.
brutal doom is my favorite mod EVER. I would like to show my ideas for alternative fatality in this mod.
Alternative fatality for arch-vile. - Player hits him in the stomach, and he falls to his knees, and then the player puts his fingers into eyes.
for arachnotron: doomguy jumps and falls on his brain with such strength that smashes it to pieces.
mancubus: doomguy pulls out his flame cannon, and mancubus slowly burns (flames fly out of the place where then have flame cannon.
Baron of Hell: Baron of Hell throws the player and stumbles, they both fall (player and the back, Baron at the stomach) player kicks him in the face, stands up and pulls his head with the spine.
I hope you like my ideas.
if I made some mistakes I apologize, but my English is not the master.
Greetings from Poland.
brutal doom is my favorite mod EVER. I would like to show my ideas for alternative fatality in this mod.
Alternative fatality for arch-vile. - Player hits him in the stomach, and he falls to his knees, and then the player puts his fingers into eyes.
for arachnotron: doomguy jumps and falls on his brain with such strength that smashes it to pieces.
mancubus: doomguy pulls out his flame cannon, and mancubus slowly burns (flames fly out of the place where then have flame cannon.
Baron of Hell: Baron of Hell throws the player and stumbles, they both fall (player and the back, Baron at the stomach) player kicks him in the face, stands up and pulls his head with the spine.
I hope you like my ideas.
if I made some mistakes I apologize, but my English is not the master.
Greetings from Poland.
Re: Brütal Doom v0.13: Epic Bugfixes!
I guess my post got passed over because it was the last post on the previous page... but does anyone else go "Out of Sync" a lot with this mod in multiplayer?
Re: Brütal Doom v0.13: Epic Bugfixes!
I'm loving this latest version so far! However, I think that jumping sound could go, seems a bit out of place.
- doomquake777
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Re: Brütal Doom v0.13: Epic Bugfixes!
If you perform a Fatality on an Elevator it is possible to get stuck inside the ceiling where you can't move. Noclip easily fixes it but I thought I would mention it
Re: Brütal Doom v0.13: Epic Bugfixes!
Sometimes while there's blood dripping down from the bottom of a door while it's open, a strange glitch shows up...
The blood drops occasionally just freeze in mid air. Not exactly sure when it happens.
The blood drops occasionally just freeze in mid air. Not exactly sure when it happens.
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Re: Brütal Doom v0.13: Epic Bugfixes!
Nitpick: If you rip a shotgun guy with a chainsaw, the lower part cannot be ripped by any weapon.