BOW BEFORE YOUR NEW ACS GOD

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BOW BEFORE YOUR NEW ACS GOD

Postby Jonathan » Sun Sep 19, 2004 2:01 pm

Is that an egotistical enough subject?
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zpac.zip
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Last edited by Jonathan on Sun Sep 19, 2004 2:20 pm, edited 1 time in total.
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Postby david_a » Sun Sep 19, 2004 2:18 pm

I can't see the entire playing field in either ZDoom or ZDoomGL.

Plus I could move right through ghosts without dying.
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Postby Jonathan » Sun Sep 19, 2004 2:22 pm

Oops, silly me forgot to uncomment some code. Uploaded a fixed version. You'll need to be in resolution of at least 640x480 to see the whole screen.
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Postby Bio Hazard » Sun Sep 19, 2004 2:26 pm

man, these are all really cool.
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Postby david_a » Sun Sep 19, 2004 2:37 pm

Yay it works now.

It appears to be dependant on the resolution you have it set to in the config... For some reason I had it set to 320x200, and the playing field would not be visible no matter what res I set it to in-game. Restarting ZDoom in 640x400 fixed the problem. Hmm, is this a ZDoom bug?

ZDoomGL just seems to break it no matter what, but that's a different issue.
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Postby Giest118 » Sun Sep 19, 2004 2:54 pm

I will only bow down to the first person to make a Sonic the Hedgehog level with ACS. (< :P
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Postby Curunir » Sun Sep 19, 2004 2:58 pm

There is some good, hot, lubed-up loving in there! Excellent work!
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Postby Enjay » Sun Sep 19, 2004 3:09 pm

Holy shit. I mean holy shit! I've played it, I've inspected it, I've looked through the script and yet when I play it I'm still convinced that somehow there is a pacman emulation mode built into Zdoom.

Impressive, most impressive.
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Postby wildweasel » Sun Sep 19, 2004 3:26 pm

In my opinion this is too slow - it's near impossible to get more than one ghost in one power pellet. Speed it up a bit (double speed maybe) then I'll bow before you.
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Postby jallamann » Sun Sep 19, 2004 4:07 pm

naaah, 1.5x maybe... great game btw :)
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Postby Agent ME » Sun Sep 19, 2004 4:11 pm

AMAZING!!!

Now put comments in labelling the code so other ppl can figure out that mess of code!
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Postby TheDarkArchon » Sun Sep 19, 2004 4:14 pm

giest118 wrote:I will only bow down to the first person to make a Sonic the Hedgehog level with ACS. (< :P


I'll bow down to the first person who makes Columns with ACS
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Postby Agent ME » Sun Sep 19, 2004 4:16 pm

I'll bow down to the person who makes DOOM with ACS!!!!

Uh, no, wait a second. You don't need ACS to re-make Doom. It's already in Zdoom.... :(
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Postby Jonathan » Sun Sep 19, 2004 4:19 pm

wildweasel wrote:In my opinion this is too slow - it's near impossible to get more than one ghost in one power pellet. Speed it up a bit (double speed maybe) then I'll bow before you.

I would have made it faster, but it's not so straightforward. The Pacman moving script already runs every tic, which is as often as a script can run. The only way to get him moving faster would be to lower the resolution of the graphics quite a bit, or have him move more than one pixel at a time, which would make the animation look jumpy.
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Postby jallamann » Sun Sep 19, 2004 4:21 pm

I'll bow to the first person that with an ACS script can make a BSOD occur.
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