It appears to be dependant on the resolution you have it set to in the config... For some reason I had it set to 320x200, and the playing field would not be visible no matter what res I set it to in-game. Restarting ZDoom in 640x400 fixed the problem. Hmm, is this a ZDoom bug?
ZDoomGL just seems to break it no matter what, but that's a different issue.
Holy shit. I mean holy shit! I've played it, I've inspected it, I've looked through the script and yet when I play it I'm still convinced that somehow there is a pacman emulation mode built into Zdoom.
Impressive, most impressive.
Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
In my opinion this is too slow - it's near impossible to get more than one ghost in one power pellet. Speed it up a bit (double speed maybe) then I'll bow before you.
wildweasel wrote:In my opinion this is too slow - it's near impossible to get more than one ghost in one power pellet. Speed it up a bit (double speed maybe) then I'll bow before you.
I would have made it faster, but it's not so straightforward. The Pacman moving script already runs every tic, which is as often as a script can run. The only way to get him moving faster would be to lower the resolution of the graphics quite a bit, or have him move more than one pixel at a time, which would make the animation look jumpy.