BOW BEFORE YOUR NEW ACS GOD
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- Bio Hazard
- Posts: 4019
- Joined: Fri Aug 15, 2003 8:15 pm
- Location: ferret ~/C/ZDL $
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Yay it works now.
It appears to be dependant on the resolution you have it set to in the config... For some reason I had it set to 320x200, and the playing field would not be visible no matter what res I set it to in-game. Restarting ZDoom in 640x400 fixed the problem. Hmm, is this a ZDoom bug?
ZDoomGL just seems to break it no matter what, but that's a different issue.
It appears to be dependant on the resolution you have it set to in the config... For some reason I had it set to 320x200, and the playing field would not be visible no matter what res I set it to in-game. Restarting ZDoom in 640x400 fixed the problem. Hmm, is this a ZDoom bug?
ZDoomGL just seems to break it no matter what, but that's a different issue.
- wildweasel
- Posts: 21706
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- TheDarkArchon
- Posts: 7656
- Joined: Sat Aug 07, 2004 5:14 am
- Location: Some cold place
I would have made it faster, but it's not so straightforward. The Pacman moving script already runs every tic, which is as often as a script can run. The only way to get him moving faster would be to lower the resolution of the graphics quite a bit, or have him move more than one pixel at a time, which would make the animation look jumpy.wildweasel wrote:In my opinion this is too slow - it's near impossible to get more than one ghost in one power pellet. Speed it up a bit (double speed maybe) then I'll bow before you.