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TheDarkArchon wrote:
Pick Marty, switch to melee and fire off punches for a while, you'll either make your opponents already dead or get the spoilered punch.
Found it, needs a WATTA fingerjab/finalpunch that makes cybies asplode.
This is a awesome Doom weapons wad, but I think I can muster some suggestions/questions.
For the Ullapool Caber, is it me or that there is some kind of voice when I wield this weapon?
For the Erasus Shotgun, the mass eject of empty shotgun shells was extremely resourceful. This is quite useful for lobbing projectiles over a wall or on height above enemies.
For the Wolgir assault rifle, I did not know what the alt-fire does that first, but experimental led me to assume that this is the switch of firing modes (e.g. single-shot, burst-fire, and full auto). I don't know if this is a good idea, but I think a message telling which mode is activate could be useful. Even to this day, I still don't know the difference between a single and double (more power?) pull of pistol hammer.
I have an idea for the vodka idea (read it somewhere in this thread), I guess the vodka can turn into a Molotov cocktail (no offense intended to Mr. Molotov) as a riot weapon (Spread the joy!).
The Nazi sprites from Brutal Doom can be a graphical improvement.
RV-007 wrote:
For the Ullapool Caber, is it me or that there is some kind of voice when I wield this weapon?
Yes. It's the Demonoman from TF2 shouting "KABOOM" with a black scottish accent.
I meant when you kept holding the Ullapool Caber. It's like Satan whispering to my ear or black metal, lol. Does something happen to the player if I kept holding the Ullapool Caber? See project file for audio file.
Last edited by RV-007 on Fri Oct 25, 2013 9:44 pm, edited 2 times in total.
I got that reaction with the firing fists.And katyusha.And vodka.And all the stuff in there.
I also made my GZDooM crash upon firing endless volleys of empty cartridges on a small sector LOL