Or a .50 cal. magnum.Slax wrote:Feels like these nasty monsters would laugh off a bunch of 9mm or .45 slugs peppering their bodies and faces. You need a MAN'S gun! (Although having a large caliber hunting revolver around would be pretty fun.)

Or a .50 cal. magnum.Slax wrote:Feels like these nasty monsters would laugh off a bunch of 9mm or .45 slugs peppering their bodies and faces. You need a MAN'S gun! (Although having a large caliber hunting revolver around would be pretty fun.)
Any change of wads will break your saves. Just use "map mapXX" and "give [item]" to get you back where you were. Besides, most maps have pistol starts in mind so it's not a big deal even if you just use the map command.Quadruplesword wrote:When can we expect a GZdoom version of v13? Not to sound impatient, but I just love those new shotgun sprites![]()
Also, unbelievably dumb question, but if I have a save file running Brutal Doom v12, could I just continue using that same save file when v13 releases? I'd hate to abandon all my progress and start over from square one
In a few hours, I am just fixing some remaining stuff right now. be patient.Big C wrote:WHEN IS IT COMING?
MY BODY CAN'T TAKE THE WAIT ANYMORE.
MY BODY IS READY AND WILLING.
The beta builds are only for Skulltag, but the official versions comes up with the ST and GZDoom at the same time.Quadruplesword wrote:When can we expect a GZdoom version of v13? Not to sound impatient, but I just love those new shotgun sprites![]()
Also, unbelievably dumb question, but if I have a save file running Brutal Doom v12, could I just continue using that same save file when v13 releases? I'd hate to abandon all my progress and start over from square one
ThisVaecrius wrote:I don't see how a pistol would add anything to the game at all.
You are huge!SladeEXE wrote:
oh
my
god