[Finished] The Russian Overkill - 3.0e
- Ribo Zurai
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Re: [WIP] Russian Overkill - Time for crazed occult
I have a suggestion, how about dynamic lights for the projectiles? I watched your videos and I see that none of the explosions/laser effects has dynamic lighting. That would be a really good vision on GZDoom.
- ChronoSeth
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Re: [WIP] Russian Overkill - Time for crazed occult
As long as there isn't a dynamic light on every single projectile. That would completely kill my computer.
- Ribo Zurai
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Re: [WIP] Russian Overkill - Time for crazed occult
Not really in all projectiles, just the ones that technically makes light, like the laser guns and explosions.ChronoSeth wrote:As long as there isn't a dynamic light on every single projectile. That would completely kill my computer.
- PillowBlaster
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Re: [WIP] Russian Overkill - Time for crazed occult
Lightings you say? Well, I thought about it veeeery long time ago, but still didn't managed to do them. Why? Because I'm too damn lazy, and making gldefs is extremely boring for me.
Also, I tried to do some multiplayer tests with my friend. We tried both classic method and with doom connector. Even when we downloaded newest gzdoom, used the identical files (we even shared iwads to make damn sure it will work!) it still says there's uneven version of gzdoom's or something. Even without any mod, just using pure doom2. I'll try someday to catch a screenshot of it. I don't remember circumstances of it too well now.
Also, I tried to do some multiplayer tests with my friend. We tried both classic method and with doom connector. Even when we downloaded newest gzdoom, used the identical files (we even shared iwads to make damn sure it will work!) it still says there's uneven version of gzdoom's or something. Even without any mod, just using pure doom2. I'll try someday to catch a screenshot of it. I don't remember circumstances of it too well now.
Re: [WIP] Russian Overkill - Time for crazed occult
Are either of you autoloading anything? That could be part of the problem.Magban724 wrote:Also, I tried to do some multiplayer tests with my friend. We tried both classic method and with doom connector. Even when we downloaded newest gzdoom, used the identical files (we even shared iwads to make damn sure it will work!) it still says there's uneven version of gzdoom's or something. Even without any mod, just using pure doom2. I'll try someday to catch a screenshot of it. I don't remember circumstances of it too well now.
- Doomer_1996
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Re: [WIP] Russian Overkill - Time for crazed occult
So, any predictions for a release or beta?Cause i've been thinking alot on it.
And if you hadn't already, try putting some quotes from Nikolai such as 'Zombicht', 'Tiny zombies...in my vodka' and so it goes on.
And if you hadn't already, try putting some quotes from Nikolai such as 'Zombicht', 'Tiny zombies...in my vodka' and so it goes on.
- wildweasel
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Re: [WIP] Russian Overkill - Time for crazed occult
If there were, you would think that the thread creator would have posted about it, RIGHT?Doomer_1996 wrote:So, any predictions for a release or beta?
- Doomer_1996
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Re: [WIP] Russian Overkill - Time for crazed occult
Actually, i did thought of it, but the button was already pressed.Feel free to punch me with berserk pack now.wildweasel wrote:If there were, you would think that the thread creator would have posted about it, RIGHT?Doomer_1996 wrote:So, any predictions for a release or beta?
- wildweasel
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Re: [WIP] Russian Overkill - Time for crazed occult
That's the thing about thinking, it's usually wise to do so before you do things.
- Hellstorm Archon
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Re: [WIP] Russian Overkill - Time for crazed occult
Wait, is it just me, or am I seeing a LOT of necrobumps lately, especially from Doomer_1996?
- wildweasel
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Re: [WIP] Russian Overkill - Time for crazed occult
It's not just you. I really hope we can teach him that necrobumping is BAD.Hellstorm Archon wrote:Wait, is it just me, or am I seeing a LOT of necrobumps lately, especially from Doomer_1996?
- Doomer_1996
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Re: [WIP] Russian Overkill - Time for crazed occult
Well, sorry for that.It's cause it makes too much time i don't have contact with a forum.I'll stop doing necrobumpings right now.wildweasel wrote:It's not just you. I really hope we can teach him that necrobumping is BAD.Hellstorm Archon wrote:Wait, is it just me, or am I seeing a LOT of necrobumps lately, especially from Doomer_1996?
- Project Shadowcat
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Re: [WIP] Russian Overkill - Time for crazed occult
You should stop completely. If there's no updates, duh, there's no updates. Let shit lie, please.
- Trooper 077
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Re: [WIP] Russian Overkill - Time for crazed occult
Doomer_1996 wrote:Well, sorry for that.It's cause it makes too much time i don't have contact with a forum.I'll stop doing necrobumpings right now.wildweasel wrote:It's not just you. I really hope we can teach him that necrobumping is BAD.Hellstorm Archon wrote:Wait, is it just me, or am I seeing a LOT of necrobumps lately, especially from Doomer_1996?
- PillowBlaster
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Re: [WIP] Russian Overkill - Public beta 1 released
To ommit any unneccessary hype, I decided to release public beta without any warning. Grab it on 1st page!