[Finished] The Russian Overkill - 2.5, Vodka Strikes Again

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Re: [WIP] Russian Overkill - Time for crazed occult

Postby Ribo Zurai » Sat Sep 10, 2011 9:46 pm

I have a suggestion, how about dynamic lights for the projectiles? I watched your videos and I see that none of the explosions/laser effects has dynamic lighting. That would be a really good vision on GZDoom. :P
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Re: [WIP] Russian Overkill - Time for crazed occult

Postby ChronoSeth » Sat Sep 10, 2011 10:45 pm

As long as there isn't a dynamic light on every single projectile. That would completely kill my computer.
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Re: [WIP] Russian Overkill - Time for crazed occult

Postby Ribo Zurai » Sat Sep 10, 2011 10:48 pm

ChronoSeth wrote:As long as there isn't a dynamic light on every single projectile. That would completely kill my computer.


Not really in all projectiles, just the ones that technically makes light, like the laser guns and explosions.
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Re: [WIP] Russian Overkill - Time for crazed occult

Postby PillowBlaster » Sun Sep 11, 2011 4:31 am

Lightings you say? Well, I thought about it veeeery long time ago, but still didn't managed to do them. Why? Because I'm too damn lazy, and making gldefs is extremely boring for me. :blergh:

Also, I tried to do some multiplayer tests with my friend. We tried both classic method and with doom connector. Even when we downloaded newest gzdoom, used the identical files (we even shared iwads to make damn sure it will work!) it still says there's uneven version of gzdoom's or something. Even without any mod, just using pure doom2. I'll try someday to catch a screenshot of it. I don't remember circumstances of it too well now.
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Re: [WIP] Russian Overkill - Time for crazed occult

Postby Ethril » Mon Sep 12, 2011 11:04 am

Magban724 wrote:Also, I tried to do some multiplayer tests with my friend. We tried both classic method and with doom connector. Even when we downloaded newest gzdoom, used the identical files (we even shared iwads to make damn sure it will work!) it still says there's uneven version of gzdoom's or something. Even without any mod, just using pure doom2. I'll try someday to catch a screenshot of it. I don't remember circumstances of it too well now.


Are either of you autoloading anything? That could be part of the problem.
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Re: [WIP] Russian Overkill - Time for crazed occult

Postby Doomer_1996 » Fri Oct 28, 2011 6:58 pm

So, any predictions for a release or beta?Cause i've been thinking alot on it.
And if you hadn't already, try putting some quotes from Nikolai such as 'Zombicht', 'Tiny zombies...in my vodka' and so it goes on.
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Re: [WIP] Russian Overkill - Time for crazed occult

Postby wildweasel » Fri Oct 28, 2011 7:16 pm

Doomer_1996 wrote:So, any predictions for a release or beta?

If there were, you would think that the thread creator would have posted about it, RIGHT?
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Re: [WIP] Russian Overkill - Time for crazed occult

Postby Doomer_1996 » Fri Oct 28, 2011 7:24 pm

wildweasel wrote:
Doomer_1996 wrote:So, any predictions for a release or beta?

If there were, you would think that the thread creator would have posted about it, RIGHT?

Actually, i did thought of it, but the button was already pressed.Feel free to punch me with berserk pack now.
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Re: [WIP] Russian Overkill - Time for crazed occult

Postby wildweasel » Fri Oct 28, 2011 7:39 pm

That's the thing about thinking, it's usually wise to do so before you do things.
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Re: [WIP] Russian Overkill - Time for crazed occult

Postby Hellstorm Archon » Fri Oct 28, 2011 8:36 pm

Wait, is it just me, or am I seeing a LOT of necrobumps lately, especially from Doomer_1996?
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Re: [WIP] Russian Overkill - Time for crazed occult

Postby wildweasel » Fri Oct 28, 2011 9:06 pm

Hellstorm Archon wrote:Wait, is it just me, or am I seeing a LOT of necrobumps lately, especially from Doomer_1996?

It's not just you. I really hope we can teach him that necrobumping is BAD.
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Re: [WIP] Russian Overkill - Time for crazed occult

Postby Doomer_1996 » Sat Oct 29, 2011 7:12 pm

wildweasel wrote:
Hellstorm Archon wrote:Wait, is it just me, or am I seeing a LOT of necrobumps lately, especially from Doomer_1996?

It's not just you. I really hope we can teach him that necrobumping is BAD.

Well, sorry for that.It's cause it makes too much time i don't have contact with a forum.I'll stop doing necrobumpings right now.
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Re: [WIP] Russian Overkill - Time for crazed occult

Postby Project Dark Fox » Sat Oct 29, 2011 9:00 pm

You should stop completely. If there's no updates, duh, there's no updates. Let shit lie, please.
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Re: [WIP] Russian Overkill - Time for crazed occult

Postby Trooper 077 » Sun Oct 30, 2011 3:38 am

Doomer_1996 wrote:
wildweasel wrote:
Hellstorm Archon wrote:Wait, is it just me, or am I seeing a LOT of necrobumps lately, especially from Doomer_1996?

It's not just you. I really hope we can teach him that necrobumping is BAD.

Well, sorry for that.It's cause it makes too much time i don't have contact with a forum.I'll stop doing necrobumpings right now.




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Re: [WIP] Russian Overkill - Public beta 1 released

Postby PillowBlaster » Thu Nov 10, 2011 7:35 am

To ommit any unneccessary hype, I decided to release public beta without any warning. Grab it on 1st page!
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