Except that, in practice, they're not technically time-based, in that you could use one, then go sit around in a corner indefinitely and they'd never just wear off on their own.NeuralStunner wrote:... So what's your point?printz wrote:[Doom Wiki quote]Hexen Manual wrote:These Bracers give you a temporary (time-based) boost of 4 points to your Armor Class.
About the berserk pack
- wildweasel
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Re: About the berserk pack
Re: About the berserk pack
Yep. There's pretty much nothing temporary about them in Hexen (or in ZDoom). They just increase by one each part of your armor rating (+1 to helmet, shield, amulet and shirt; so +4 total).
Re: About the berserk pack
I placed the Doom wiki quote there, so you can discuss it. I didn't pretend to know it for sure, and it is great for me to know that they are permanent, because I used to think the opposite, and NOT use them the instant I was finding themNeuralStunner wrote:... So what's your point?printz wrote:[Doom Wiki quote]

- Project Shadowcat
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Re: About the berserk pack
So why were you taking this stance over and over like you were trying to correct someone? Are you argumentative by nature or something?
Re: About the berserk pack
So how much damage does the punch do with berserk? I'm guessing it's over 100?
- InsanityBringer
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Re: About the berserk pack
20-200, in increments of 20. normally it does 2-20 in increments of 2
- NeuralStunner
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Re: About the berserk pack
By nature of this, you can use them repeatedly from starting armor and get a full AC.Gez wrote:Yep. There's pretty much nothing temporary about them in Hexen (or in ZDoom). They just increase by one each part of your armor rating (+1 to helmet, shield, amulet and shirt; so +4 total).
It would be a nice supplementary artifact if not for the frustrating rarity of Armor in Hexen maps.

Re: About the berserk pack
Sorry if it sounded annoying, well... I wasn't that sure either and never got to verify it during the game... But the statement in the wiki needed to be brought up. Initially I intended to correct him but I had no proof...Project Dark Fox wrote:So why were you taking this stance over and over like you were trying to correct someone? Are you argumentative by nature or something?
Re: About the berserk pack
The punch does 2D10 damage? I've never been able to kill a zombie guy with 1 punch. So i assumed it was the same damage as the hitscan's 5D3.InsanityBringer wrote:20-200, in increments of 20. normally it does 2-20 in increments of 2
- InsanityBringer
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Re: About the berserk pack
It can happen -- not very often though, given that it's only a 1/10th chance (which is actually pretty low if you think about it
)

- NeuralStunner
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Re: About the berserk pack
More correctly, 1d10*2. That's a 10% chance of one-hit K.O. I almost never see it either.Eriance wrote:The punch does 2D10 damage? I've never been able to kill a zombie guy with 1 punch.
Interesting that they gave it a small potential boost over a bullet, although the minimum is lower too. Personally I wish all weapons had a finer damage spread (half to full, increments of 1).
- wildweasel
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Re: About the berserk pack
Doom's random number generator tends to prefer median numbers over the extremes, so I'd say the chance of a one-hit zombie knockout might actually be lower than 10%. (Aren't RNG's fun? =P)NeuralStunner wrote:More correctly, 1d10*2. That's a 10% chance of one-hit K.O. I almost never see it either.Eriance wrote:The punch does 2D10 damage? I've never been able to kill a zombie guy with 1 punch.
Interesting that they gave it a small potential boost over a bullet, although the minimum is lower too. Personally I wish all weapons had a finer damage spread (half to full, increments of 1).
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Re: About the berserk pack
[citation needed]wildweasel wrote:Doom's random number generator tends to prefer median numbers over the extremes
Re: About the berserk pack
There's another issue regarding doom damage and Zdoom damage. IIRC, I could always kill a Cacodemon with 2 SSG blasts in Classic doom and older ports. But the newer version of Zdoom seems to do less damage for the weapons.
- InsanityBringer
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Re: About the berserk pack
This is due to the RNG changing. Doom's RNG was more likely to churn out higher values, which made the SSG feel much stronger (this is commonly noticed by DM players) while Zdoom has a different range.