[RELEASE]Doom Nazi Zombies

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Shadow43661
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Joined: Mon May 30, 2011 12:32 am

Re: Doom Nazi Zombies

Post by Shadow43661 »

I did find one glitch in the latest update i don't know if you are aware of it but the double barrier next to the stairs the left side wont close when i press the switch but it gives me money so i can cheat the game i don't know if i am the only one that's seen this glitch but i thought i would let you know.
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devildemon
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Re: Doom Nazi Zombies

Post by devildemon »

i how about the can keep pressing the barrier up to get money but that left not closing as happened to me before but its hard for that to happen and thanks for the info!
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devildemon
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Re: Doom Nazi Zombies

Post by devildemon »

just some new screens showing the new things added
Spoiler:
only pic not shown after u leave the upgraded box the doors shut
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devildemon
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Re: Doom Nazi Zombies

Post by devildemon »

Quick update

New Monsters,added price changes, A possible 3 barrel shotgun, Ray Gun added

Perk Machines

Jaggernog and speedcola

Jaggernog(called Healthperk right now) gives you a max health of 200 and extra up to 300% health

Speedcola shoot faster and reload and kickback faster

few map changes
Shadow43661 wrote:I did find one glitch in the latest update i don't know if you are aware of it but the double barrier next to the stairs the left side wont close when i press the switch but it gives me money so i can cheat the game i don't know if i am the only one that's seen this glitch but i thought i would let you know.
that i fixed a never had the tag of that barrier to come back up but to go down

Part 1

Part 2
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devildemon
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Re: Doom Nazi Zombies

Post by devildemon »

quick little up date

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devildemon
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Re: Doom Nazi Zombies

Post by devildemon »

its been awhile but an update
http://wadhost.fathax.com/files/NaziZombies0.8.pk3
the next version will have the first two maps done
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hugoroy
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Re: Doom Nazi Zombies

Post by hugoroy »

Awesome :D
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devildemon
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Re: Doom Nazi Zombies

Post by devildemon »

Thanks the next version i hope to have shi no numa at least playable
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devildemon
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Re: Doom Nazi Zombies

Post by devildemon »

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hugoroy
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Re: Doom Nazi Zombies

Post by hugoroy »

Nice job on the ninja update
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devildemon
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Re: Doom Nazi Zombies

Post by devildemon »

i know i had nothing to do today
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devildemon
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Re: Doom Nazi Zombies

Post by devildemon »

New video on Shi no Numa!

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ChronoSeth
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Re: Doom Nazi Zombies

Post by ChronoSeth »

ChronoSeth wrote:I can't even begin to describe how wrong it is to combine Doom-style weapons with CoD screenshot-ripped weapons. Pick one or the other.

Otherwise, it seems like you have some decent ideas for this.
You REALLY need to remove either the stock doom weapons or the CoD ones. The change in art style and animation speed is extremely jarring.

Besides, there are plenty of doom-style weapons which could have the same behaviour.
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devildemon
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Re: Doom Nazi Zombies

Post by devildemon »

ChronoSeth wrote:
ChronoSeth wrote:I can't even begin to describe how wrong it is to combine Doom-style weapons with CoD screenshot-ripped weapons. Pick one or the other.

Otherwise, it seems like you have some decent ideas for this.
You REALLY need to remove either the stock doom weapons or the CoD ones. The change in art style and animation speed is extremely jarring.

Besides, there are plenty of doom-style weapons which could have the same behaviour.
Look the mw2 weapons are staying and the doom weapons are staying ive never had problems with the animation speed making it extremely jarring
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wildweasel
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Re: Doom Nazi Zombies

Post by wildweasel »

No, I think he means just the way it looks - Doom weapons and MW2 weapons look absolutely nothing alike. Not even the hands are the same. It's like you're effectively playing as two people sharing the same body. It's really dumb-looking.
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