crash: setting the screen resolution: zdoom 2.0.63a
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Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
- Ultraviolet
- Posts: 1152
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As far as the Doom story being invalid goes: I disagree. A lot of the game was based on the Doom Bible, so the storyline, although very simplified in the end, was pretty important. It wasn't necessarily useful to players in order to help understand the game, but it was a big part of the formation of the game.
- Graf Zahl
- Lead GZDoom+Raze Developer
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- Location: Germany
Ultraviolet wrote:It wasn't necessarily useful to players in order to help understand the game.
Any story that isn't developed inside the game has no meaning for that game - at least for the average player. 10 years ago I was exactly that. At that point I didn't give a shit about some obscure backstory that is utterly meaningless while playing the game. I never read the manuals for Doom, Heretic or Hexen. I just installed the games and played them.
[WAY off-topic]
Ok, one important fact: DOOM came BEFORE HL. DOOM was the FIRST game so HL is SORT of a 'ripoff'. Not a FULL ripoff, though; HL has some new ideas of its own as well. But you have to admit its story is based on DOOM's and so are many of its concepts.
And NO I won't take it back! I think it IS overrated. I played HL all the way through - for one thing, some of the monsters in it are just NOT FAIR (undodgeable, unavoidable, not fun to kill, etc, etc.). Another thing is that there's NO AMBIENT MUSIC! The ambient sounds, too, aren't really ambient - they don't creep me out or immerse me into HL's world in the least. For me, it also gets old too quickly, it's graphics are dwarfed by newer engines and its gameplay is not memorable at all. So there.
And BTW, I read DOOM, DOOM2 and Final DOOM's manual and ALL of the stories before I so much as installed them. I'm a RTFM/immerse-yourself-in-the-game kind of guy. How ELSE can you fully experience a game? Why would you even think about ruining your game experience?
I don't wish to say anything else about this.
[/WAY off-topic]
Anyway, this is a bug thread. Right?
Ok, one important fact: DOOM came BEFORE HL. DOOM was the FIRST game so HL is SORT of a 'ripoff'. Not a FULL ripoff, though; HL has some new ideas of its own as well. But you have to admit its story is based on DOOM's and so are many of its concepts.
And NO I won't take it back! I think it IS overrated. I played HL all the way through - for one thing, some of the monsters in it are just NOT FAIR (undodgeable, unavoidable, not fun to kill, etc, etc.). Another thing is that there's NO AMBIENT MUSIC! The ambient sounds, too, aren't really ambient - they don't creep me out or immerse me into HL's world in the least. For me, it also gets old too quickly, it's graphics are dwarfed by newer engines and its gameplay is not memorable at all. So there.

And BTW, I read DOOM, DOOM2 and Final DOOM's manual and ALL of the stories before I so much as installed them. I'm a RTFM/immerse-yourself-in-the-game kind of guy. How ELSE can you fully experience a game? Why would you even think about ruining your game experience?
I don't wish to say anything else about this.
[/WAY off-topic]
Anyway, this is a bug thread. Right?
- wildweasel
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wild: No, there's not. The CD kicks in to play some music only at scripted points, such as sudden "shock points" or when a large battle is about to take place. On average it only lasts 12-15 seconds, though some songs are a little bit longer. I'd estimate the longest at a full minute. Whoop-de-fucking-doo. That's not background music.
To be honest, I didn't really mind the music being this way except for one very important detail. Variable speed spinup CD-ROMs were hitting their full stride at this point, and they ALL spun down when the CD went inactive for a minute or so. The problem is, 100% of the music was stored on the CD. It REALLY kills the game to have a sudden event happen, the music try to kick in, and because the CD-ROM has to spin up, the whole game freezes and skips several times like a broken record while waiting. It ruined the entire experience and threw me out of the game's atmosphere every single time.
To be honest, I didn't really mind the music being this way except for one very important detail. Variable speed spinup CD-ROMs were hitting their full stride at this point, and they ALL spun down when the CD went inactive for a minute or so. The problem is, 100% of the music was stored on the CD. It REALLY kills the game to have a sudden event happen, the music try to kick in, and because the CD-ROM has to spin up, the whole game freezes and skips several times like a broken record while waiting. It ruined the entire experience and threw me out of the game's atmosphere every single time.
I don't agree. I accept that they have very similar concepts - beings from somewhere else invade and eventually you end up on their home turf kicking butt, what's more, it's all down to scientists geting it wrong. However, this is not a new concept. Doom may have been one of the first games to feature it, but the story is pretty old and actually a bit of a tired cliche.Virgil wrote:But you have to admit its story is based on DOOM's and so are many of its concepts.
- Graf Zahl
- Lead GZDoom+Raze Developer
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- Location: Germany
So you despise people who don't agree with you, right? Typical but utterly pathetic. It doesn't make your point of view the only valid one though.
I still feel that Doom3 felt more like Half-Life with a more modern engine and taking place in an extraterrestial environment than like a re-telling of Doom.
So let's formulate it more precisely: Doom3 didn't rip the story directly off of Half-Life because it's a tired and old cliché. But it copied significant pieces of the way the story was told - more like any other recent game in fact!
But all the ripping off still doesn't turn the game into Half-Life 2!
A final note: That's my OPINION, so no name calling and insults on your behalf can change that. And no bullying and flaming will stop me from saying what I think about that matter.
I still feel that Doom3 felt more like Half-Life with a more modern engine and taking place in an extraterrestial environment than like a re-telling of Doom.
So let's formulate it more precisely: Doom3 didn't rip the story directly off of Half-Life because it's a tired and old cliché. But it copied significant pieces of the way the story was told - more like any other recent game in fact!
But all the ripping off still doesn't turn the game into Half-Life 2!
A final note: That's my OPINION, so no name calling and insults on your behalf can change that. And no bullying and flaming will stop me from saying what I think about that matter.
I haven't called you a name yet, dipshit.
Oops look, there I go.
Also, as I think I just made clear, it's not an opinion! It's a fact! And I despise people who dispute facts!
Oops look, there I go.
Also, as I think I just made clear, it's not an opinion! It's a fact! And I despise people who dispute facts!
That's funny, because I felt that Half-Life was more like Doom with a more modern engine than it was an original game that stood on its own two feet!Graf Zahl wrote:I still feel that Doom3 felt more like Half-Life with a more modern engine and taking place in an extraterrestial environment than like a re-telling of Doom.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49230
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
HotWax wrote: Also, as I think I just made clear, it's not an opinion! It's a fact! And I despise people who dispute facts!
Your opinion is not fact by default and in this case it is most certainly not the truth. I guess we'll never know what exactly inspired id to make Doom3 as it is but in my opinion Half-Life was a big deciding factor - no matter whether intended or not.
If you'd replace 'Half-Life' with 'Quake 2' I'd agree with that statement!That's funny, because I felt that Half-Life was more like Doom with a more modern engine than it was an original game that stood on its own two feet!

Story-wise, Quake 2 couldn't be more different. You're not fighting hell-spawn, you're fighting an alien race that's decided out of nowhere to attack Earth. No overzealous scientists, or research station, or portal to Hell involved. 
Besides, I quite liked it. Compared to today's games, it was simplistic, but it was certainly a much better put together game that Quake was, and the ongoing story-line that develops as you play was a big improvement over earlier FPS games.

Besides, I quite liked it. Compared to today's games, it was simplistic, but it was certainly a much better put together game that Quake was, and the ongoing story-line that develops as you play was a big improvement over earlier FPS games.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49230
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Guess why Q2 is still one of my favorite games?
But you can't deny that in terms of gameplay it's probably the one that comes closest to Doom, can you?
Although I have to say that it really deserved to have a better name than 'Quake 2'. Why do this if there is absolutely nothing that connects it to its predecessor? Story differences aside even 'Doom 3' would have been more fitting than 'Quake 2'.
But you can't deny that in terms of gameplay it's probably the one that comes closest to Doom, can you?
Although I have to say that it really deserved to have a better name than 'Quake 2'. Why do this if there is absolutely nothing that connects it to its predecessor? Story differences aside even 'Doom 3' would have been more fitting than 'Quake 2'.
Well, if we're limiting it only to id software games, yes. I'd say Duke Nukem shared more blatant ripoffs------errrrr... "similarities" to Doom than Quake. (Assuming you discount the gratuitous nudity and the ability to urinate thrown in to get the 13 year olds on board)Graf Zahl wrote:But you can't deny that in terms of gameplay it's probably the one that comes closest to Doom, can you?
