
The idea behind the project
Years ago Newdoom.com held a "Map in a week" contest. People had one week to build a complete map from scratch. To ensure that every contestant actually started when the contest began, Newdoom.com provided a base map with a few rooms which had to be part of the final map. Now, what about doing a whole project with several small maps that are based on the same layout but all of them looking totally different as every single map is finished by a different author?
The rules
I will provide a main layout of the map, only with simple sectors connected to each other, no texturing, no route, no objects, just the plain skeleton. This skeleton will also be pretty small and compact, so you don't have to work on the map for weeks or months to get it finished. People with little time keep it small, people with more time can add additionall stuff. But overall, the rules look as follows:
- People may change heights of the sectors
- People may change the shape of the linedefs but the general boundaries and shape of a sector must be retained
- People may place things
- People may add additional rooms and areas
- People may choose a unique route, add doors, traps, etc. as long as the general shape and boundary of a sector retains
- People may add custom textures (TX_ markers)
- People may add custom actors (dummy targets, decoration) except monsters, items, weapons
- People may add custom sounds (ambience, action sounds)
- People may use ACS
- People may add music to their map (only MOD or MIDI, no other digital audio)
The time
I thought also about setting a certain time and deadline for this project, to keep it short and to get also some kind of challenge between all the competitors. Something like 3 weeks or 1 month seems to be reasonable, as I said, the basic map boundaries that are used as base are small, people with more time on their hands can develop a lot of crazy shit, people with less time have still a good chance as long as they don't start building additional areas. The main goal of this project is to get a wide variety of maps in the style of Scythe (short, hard, fast-paced), with the certain twist that all maps kinda resemble each other in a special way.
So, now?
This is not a definite project yet, but it could turn into one. This only depends on the feedback and ideas other people have. I have also thought about turning this into a real contest and even delivering prices to the first 3 winners, but that's also still open. Depends on sponsors, depends on how much money I am interested in investing

By the way, essel got it in a nutshell:
Cheers,esselfortium wrote:I'm pretty sure the point is for each person to make something creative and interesting out of the layout, not for Torm to ask a bunch of people to detail the same map 10 times in slightly different ways..
Torm