Download (Beta 1)
(Runs with GZDoom! Possibly not the official release! Use an SVN! Be safe! And brush yo' teef.)
So I've been working on this thing for about 3 years (yep) and I just now thought "what the hell, it's as good as it's gonna get - it needs a sod-buggering release".
These screenshots suck in every way, I know.
6Axis is my attempt to make Doom slightly more realistic. Only slightly - there's certainly no Brutal/Beautiful Doom-level aesthetic enhancements going on here (hell, there aren't even new GLDEFS or TERRAIN definitions ). Though it does introduce a few modern elements into the gameplay of the game we all know and love - such as inventory items, player morphing, weapon zooms and upgrades for the player's attributes and arsenal.
I should point out that I was reluctant to release this mod at first - because it has an unfortunate resemblence to wildweasel's Doom Illustrated - this is entirely coincidence, I promise you. I respect the guy too much to rip his work directly, and it was only through examining his vast portfolio of work that I realized I had used quite a few weapons present in his mod. Whoopsie.
Anyways, I can assure you that there will be at least some novelty within this mod, because I used as little code by other people as possible - a lot of the new gameplay elements are original, and coded entirely by me.
Here's a quick list of the mod's new features:
- Doom's original arsenal has been revived and modernized. All the weapons you are familiar with have been greatly modified, but functionally remain the same.
- Armor bonuses are replaced by stamina supplements. Doomguy's stamina starts at zero but can be boosted by these supplements or by portable hypos. The more stamina you have, the faster you can run, but it slowly diminishes over time.
- Doomguy also comes with a flashlight. This is not only a useful tool for seeing in the dark, but ghostly monsters hate it. There are three ghostly variants of monsters in the game - Phantasms (imps), Spooks (demons) and Maelstroms (lost souls). The flashlight has limited battery, but can be replenished if you happen to come across a backpack which includes an extra battery. There are also eternal battery packs which allow the flashlight to keep going forever.
- The flashlight, pistol, shotgun, and supershotgun have a melee attack, which is also affected by the berserk pack. Bear this in mind when you have to go toe-to-toe with a few demons!
- Zombiemen occasionally drop an extra pistol that you can then dual-wield with your own.
- The plasma gun has a zoom. Use it well.
- The BFG will overheat and kill you if used overzealously. Heat dispensers (which occasionally replace cell ammo) can be used to instantly dissipate the weapon's cell heat.
- Demon orbs are dropped by demons and spooks. They heal 50% health up to 300% and can be used at any time.
- The skill levels radically alter the mod's bestiary. Be wary of this when you make your choice.
- Be sure to pick up seismic bombs. They are a highly useful extra weapon but appear relatively rarely.
- Invulnerability spheres now transform you into a roid-raging baron of hell. Use its new powers to great advantage if you can!
- Don't die. For the love of god.
And Jenesis Pt. 3 is for Boom so it doesn't count as a release over here.
Enjoy, and cheers!
(Any issues with crediting, let me know please. I don't want to step on anyone's toesies.)