ASK: Newbie-friendly level-editor utils?

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taufan99
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Re: ASK: Newbie-friendly level-editor utils?

Post by taufan99 »

terranova wrote: SLADE3 is much better.
I don't recall XWE being updated recently.
my msvcr100.dll was broken for some reason, so i take a look at XWE. :(
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Kappes Buur
 
 
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Re: ASK: Newbie-friendly level-editor utils?

Post by Kappes Buur »

Kappes Buur wrote: The way it works is, you create a new entry (lump) in your map and call it MAPINFO. Highlight it and click on Edit as Text, which opens the text editor and type in the script.
taufan99 wrote:hey, dude, i've download XWE
So what, the procedure is identical in both lump editors, dude.
taufan99 wrote:that is why XWE is better if you are a newbie...
A statement which is completely nonsensical.
How exactly would you know for this to be true if you have only just now started mapping.
Last edited by Kappes Buur on Fri Aug 26, 2011 9:58 am, edited 2 times in total.
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wildweasel
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Re: ASK: Newbie-friendly level-editor utils?

Post by wildweasel »

taufan99 wrote:my msvcr100.dll was broken for some reason, so i take a look at XWE. :(
Go back to the SLADE download page and follow the link to download and install Visual C++ 2010 Runtimes.
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Re: ASK: Newbie-friendly level-editor utils?

Post by disposable_username2 »

Ravick wrote:I've started with XWE. But the only use I have to it today is to load (and rename, if needed) a lot of lumps/entrys at once.

Problably Slade3 can do it either, and better, but I still didn't get how to do it. ( :oops: )
  1. Archive -> Import Files
  2. Select all the files you want to import.
  3. Click the Open button.
  4. Profit.
Gez
 
 
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Re: ASK: Newbie-friendly level-editor utils?

Post by Gez »

Renaming a lot of entries in SLADE 3:

Select a lot of entries
Hit the right button on your mouse. To do so, press on it with one of your fingers, or, if you have no fingers, you can try pressing with the tip of your nose.
A strange squarish grey thing appears. Don't run away in panic, it's just something called a "context menu". It's harmless. You don't need to hide.
Move your mouse. You'll notice some movement on the screen as well. It is the mouse cursor. The mouse cursor's movements are dictated by the mouse's mouvements, which you control. Practice a bit with this, then make the mouse cursor go over the text that reads "Rename" on the context menu.
Click the left mouse button. It's the button that's on the other side of the mouse compared to the button you've clicked earlier. Again, use one of your fingers or your nose, preferably a finger if you have any.

I hope this tutorial was detailed and accessible enough. If you need help with any of the steps, don't hesitate to ask!



Now more seriously. You have two choices: "Rename" and "Rename Each". When you choose "Rename", you can use masked renaming, like XWE, and it'll rename all entries at once. If you choose "Rename Each" instead, you'll get a text prompt for each selected entry, so you'll have to rename each of them separately. Generally you'll want "Rename" but "Rename Each" was added on request, so maybe you'll have some use for it too one day.
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Ravick
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Re: ASK: Newbie-friendly level-editor utils?

Post by Ravick »

Not that detailed! >:(
But thanks anyway, lol

Her... When I open my mod on Slade3, it asks if I want to "edit as text" almost all of my lumps, even many images and sounds. What I need to do to make it recognize the files?
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Re: ASK: Newbie-friendly level-editor utils?

Post by Gez »

You mean it doesn't display the images and sounds? That's weird. What version are you using? Is the slade.pk3 from the same build? If you hit Ctrl-2, do you see any error messages in the console window?

I'd suggest you get the latest SVN build, make sure to extract both slade.exe and slade.pk3, and try again. If you have further issue, please post them in the SLADE 3 thread.
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taufan99
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Re: ASK: Newbie-friendly level-editor utils?

Post by taufan99 »

wildweasel wrote:
taufan99 wrote:my msvcr100.dll was broken for some reason, so i take a look at XWE. :(
Go back to the SLADE download page and follow the link to download and install Visual C++ 2010 Runtimes.
I have do it, but the DLL may be broken.
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taufan99
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Re: ASK: Newbie-friendly level-editor utils?

Post by taufan99 »

How i can make an exit into secret level and designing the secret level? :?
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Re: ASK: Newbie-friendly level-editor utils?

Post by Tapwave »

taufan99 wrote:How i can make an exit into secret level and designing the secret level? :?
Make a map called MAP31
In the map in which you want your secret exit, use Exit Secret
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Re: ASK: Newbie-friendly level-editor utils?

Post by Gez »

taufan99 wrote:I have do it, but the DLL may be broken.
Then get an SVN build from there. They are built with the same compiler as ZDoom and GZDoom are, so no need for additional msvc DLLs. If you can run ZDoom, you can run the SVN builds of SLADE 3.
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taufan99
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Re: ASK: Newbie-friendly level-editor utils?

Post by taufan99 »

Thanks guy for the step!
Oh, also i'm making a wad that based from nuts.wad!!!
i'm merging suicide bomber, and when i test it...
Spoiler:
:lol:
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TerminusEst13
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Re: ASK: Newbie-friendly level-editor utils?

Post by TerminusEst13 »

i'm making a wad that based from nuts.wad!!!
Please don't.
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taufan99
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Re: ASK: Newbie-friendly level-editor utils?

Post by taufan99 »

TerminusEst13 wrote:
i'm making a wad that based from nuts.wad!!!
Please don't.
not to be distributed, only for myself.
btw, sorry...
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TerminusEst13
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Re: ASK: Newbie-friendly level-editor utils?

Post by TerminusEst13 »

No problem. It's just that there's a lot of nuts-inspired mods.

Very few of them are, shall we say, received well.
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