[Project]Hexen II Monsters

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
hellhunter65
Posts: 3
Joined: Tue Aug 23, 2011 8:15 pm

Re: [Project]Hexen II Monsters

Post by hellhunter65 »

NeuralStunner wrote:
hellhunter65 wrote:Any idea what happend to this project anybody?
It's possible it was put on hold and hasn't been posted on for more than a year.

As for most recent, it had its topic bumped to ask what happened. (See answer above.) :P

A little less recent than that, a new Medusa was made. It went on Realm667, as will the rest as they're updated and/or completed, I'm sure.
gee its just that i think the bad ass monster you guys made here are epic as hell...i personally like the skull wizard the most
User avatar
MidnightTH
Posts: 85
Joined: Sun Jul 03, 2011 10:03 am
Location: Z2M4

Re: [Project]Hexen II Monsters

Post by MidnightTH »

Hexen 2? Never heard about it.
User avatar
Gothic
Posts: 801
Joined: Thu Jun 16, 2011 6:49 pm

Re: [Project]Hexen II Monsters

Post by Gothic »

hexen 2 monsters for hexen? excelent! I hope to see monsters that are not ripped from AEOD :? , especially Eidolon
User avatar
Ghastly
... in rememberance ...
Posts: 6109
Joined: Fri Jul 06, 2007 2:34 pm

Re: [Project]Hexen II Monsters

Post by Ghastly »

Yeah, this and my Doom 3 monster project are kind of in stand-stills since I don't have a lot of resources to work with. I've been submitting the more interesting ones (Medusa, from this, and the Forgotten One, Trite and Wraith from the Doom 3 monster pack) to R667 so they aren't wasted.
Gothic wrote:hexen 2 monsters for hexen? excelent! I hope to see monsters that are not ripped from AEOD :? , especially Eidolon
The point of this project is making them in such a way that they fit with Hexen's monsters. Model rips, such as in AEoD, don't fit in with Hexen's monsters.
MidnightTH wrote:Hexen 2? Never heard about it.
Why does this post exist?
Gez
 
 
Posts: 17833
Joined: Fri Jul 06, 2007 3:22 pm

Re: [Project]Hexen II Monsters

Post by Gez »

Ghastly_dragon wrote:
MidnightTH wrote:Hexen 2? Never heard about it.
Why does this poster exist?
Good question.
User avatar
Tapwave
Posts: 2096
Joined: Sat Aug 20, 2011 8:54 am
Preferred Pronouns: No Preference
Graphics Processor: nVidia with Vulkan support

Re: [Project]Hexen II Monsters

Post by Tapwave »

I wonder, is there/will there be a similar project for heretic/heretic 2?
User avatar
Ghastly
... in rememberance ...
Posts: 6109
Joined: Fri Jul 06, 2007 2:34 pm

Re: [Project]Hexen II Monsters

Post by Ghastly »

terranova wrote:I wonder, is there/will there be a similar project for heretic/heretic 2?
Resources for that would be even trickier. I could try to code a Harpy if people could do the sprites for it.
hellhunter65
Posts: 3
Joined: Tue Aug 23, 2011 8:15 pm

Re: [Project]Hexen II Monsters

Post by hellhunter65 »

Ghastly_dragon wrote:
terranova wrote:I wonder, is there/will there be a similar project for heretic/heretic 2?
Resources for that would be even trickier. I could try to code a Harpy if people could do the sprites for it.
dont we already got the dark angel from the beast contest in realm667 for that?
User avatar
Ghastly
... in rememberance ...
Posts: 6109
Joined: Fri Jul 06, 2007 2:34 pm

Re: [Project]Hexen II Monsters

Post by Ghastly »

hellhunter65 wrote:
Ghastly_dragon wrote:
terranova wrote:I wonder, is there/will there be a similar project for heretic/heretic 2?
Resources for that would be even trickier. I could try to code a Harpy if people could do the sprites for it.
dont we already got the dark angel from the beast contest in realm667 for that?
The harpy in Heretic 2 was a little lizard-like thing. A sprite edit of the Death Wyvern (brighter color, less skeletal appearance, fix up the wings, scaled down) would be more fitting.
MASA
Posts: 5
Joined: Sun Feb 20, 2011 7:25 pm

Re: [Project]Hexen II Monsters

Post by MASA »

Hi,Ghastly_dragon.
I am interested in your project.
But,that link to the file has expired. :(

http://files.filefront.com/Hexen+II+Mon ... einfo.html

Could you please upload it again?
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: [Project]Hexen II Monsters

Post by wildweasel »

Y'know, MASA, we've got a thread specifically for reupload requests.
MASA
Posts: 5
Joined: Sun Feb 20, 2011 7:25 pm

Re: [Project]Hexen II Monsters

Post by MASA »

Thanks,wildweasel.
I'm going to ask in the thread. :P
User avatar
Ghastly
... in rememberance ...
Posts: 6109
Joined: Fri Jul 06, 2007 2:34 pm

Re: [Project]Hexen II Monsters

Post by Ghastly »

Better yet, PM me. I never check that thread. :P
User avatar
Xtyfe
Posts: 1480
Joined: Fri Dec 14, 2007 6:29 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support

Re: [Project]Hexen II Monsters

Post by Xtyfe »

CaptainToenail wrote:Well, it is a satyr head, just edited a bit :P

Edit:

Image

You havn't got a pic of the back of his head do you? Does he have a hood over the back of the skull, and if so, how do the horns poke out?
This post might be a little old, but I just had to say that's one hell of an awesome sprite edit. I have not checked the Beta yet, but have you sorted out it's teleporting in and out? I was looking to do something similar
User avatar
Ghastly
... in rememberance ...
Posts: 6109
Joined: Fri Jul 06, 2007 2:34 pm

Re: [Project]Hexen II Monsters

Post by Ghastly »

Xtyfe wrote:I have not checked the Beta yet, but have you sorted out it's teleporting in and out? I was looking to do something similar
Oh, yep. Figured that out ages ago. =P

Anywho, edited the first post with a link that works.
Post Reply

Return to “Graphic/Audio Patches”