WHOS THE ACS MASTER NOW

Archive of the old editing forum
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
User avatar
Cutmanmike
Posts: 11335
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Post by Cutmanmike »

ah that's better. But you can't speed the block up. You need a 'down' key :(
User avatar
Enjay
 
 
Posts: 26517
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Post by Enjay »

And here it is folks...

The first user made add on for Doomtris. :tongue:

(how well it works depends on your screen res)
User avatar
MartinHowe
Posts: 2022
Joined: Mon Aug 11, 2003 1:50 pm
Location: Waveney, United Kingdom
Contact:

Post by MartinHowe »

Bet you can't do this in ACS :) Well actually, I suppose theoretically you could, but at 32 source files and 12,000 or so lines of C (and that's for version 3.6, nevermind the enhanced versions) that'd be a pig of an ACS script to write.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Post by wildweasel »

You mean, Nethack? That would be an interesting TC - Rogue using the Doom engine. Forget using hud-messages, just make it a Doom game.

...actually, wait, there's HQuest for that.
User avatar
cccp_leha
Posts: 1816
Joined: Wed Jul 16, 2003 7:21 am
Location: NJ, USA
Contact:

Post by cccp_leha »

You really are teh ACS master!!!111
User avatar
Curunir
Posts: 1037
Joined: Sun Nov 02, 2003 11:24 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Post by Curunir »

Oh the tetris love! Thank you Linguica!
User avatar
MasterOFDeath
... in rememberance ...
Posts: 2024
Joined: Sat Apr 03, 2004 10:58 am

Post by MasterOFDeath »

I didn't really like tetris too much, but its still really good scripting. Now we just need to do pacman- wait, someone already did that :P

Oh, I know!

GALAGA!
User avatar
Nmn
Posts: 4629
Joined: Fri Apr 16, 2004 1:41 pm
Preferred Pronouns: He/Him
Contact:

Post by Nmn »

I want Zdoom- Arkanoid!
User avatar
Erkki-x
Posts: 97
Joined: Sat Aug 07, 2004 11:16 am
Location: Nowhere to be found

Post by Erkki-x »

Very good.
User avatar
Enjay
 
 
Posts: 26517
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Post by Enjay »

Kinda makes some of the stuff in the fake screenshot thread look prophetic doesn't it. :)
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Post by wildweasel »

Linguica, make Doom Racer 2: Roadblasters style!
User avatar
Mr. Tee
Posts: 1111
Joined: Sun Feb 08, 2004 7:49 pm
Contact:

Post by Mr. Tee »

Neat stuff guys!

(for a second there I thought this topic said "WHO'S THE ASS MASTER NOW?". Heheheh...)

How about Connect4 next? :wink: Or MINESWEEPER!!!!! :twisted:
User avatar
Kate
... in rememberance ...
Posts: 2975
Joined: Tue Jul 15, 2003 8:06 pm

Post by Kate »

Mr. Tee wrote:MINESWEEPER!!!!! :twisted:
With real mines! :D

EDIT: That actually sounds feasible.. Just figure out a way of calculationg how close you are to a modified monster that blows up when you get too close, then make a new weapon that resembles a minesweeper or metal detector and have it show a bar which gets larger as you get closer to a mine.
User avatar
HotWax
Posts: 10002
Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Post by HotWax »

There was a minesweeper mod for the original Doom!
User avatar
Xaser
 
 
Posts: 10772
Joined: Sun Jul 20, 2003 12:15 pm
Contact:

Post by Xaser »

There was one included with Eternal Doom 3 called "Cybesweeper" where the "mines" are replaced with cyberdemons. Heh, that was fun. :P
Locked

Return to “Editing (Archive)”