
Anyway, screenshots looks amazing!
Haha, indeed it is! And really? You'll have to upload that somewhere some time, I'd love to play it.Pedro vc wrote:Haha, Metropol from Demons, years ago i made a map based on that movie![]()
Anyway, screenshots looks amazing!
Yes, the skybox looks obviously boxy and unrealistic. Have you defined it as a skybox in GLDEFS? (Even after being defined in GLDEFS there can be visual glitches, either because the texture "orientation" is incorrect, or if the underlying texture itself has "seams".)Conmon wrote:Hmm... something about that skybox. I think it would serve better as a sky defined in MAPINFO, since you can see the boxiness of it in the screenshots.
Yeah, that's great! The only thing is that the sky texture would have to be a 64x64 flat, as to keep it compatible with Zdaemon and such (which is my intention)Sergeant_Mark_IV wrote:Mike, I have made some skyboxes for personal use some time ago. I can post it here if you want.