[WIP] Doom: Evil Unleashed -- announcement

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
allan94
Banned User
Posts: 15
Joined: Wed Apr 06, 2011 2:10 pm

Re: [WIP] Doom: Evil Unleashed -- Continued

Post by allan94 »

Also I think you should have demon signs written in blood on the walls like it said on the doom bible pdf and have the demon sergeants explode like in the beta 0.5 version.
User avatar
ChronoSeth
Posts: 1631
Joined: Mon Jul 05, 2010 2:04 pm
Location: British Columbia

Re: [WIP] Doom: Evil Unleashed -- Continued

Post by ChronoSeth »

The demon sergeants do explode if they are "gibbed" or hit by a rocket.
User avatar
hfc2x
Posts: 646
Joined: Mon Aug 17, 2009 11:37 am
Location: Chule

Re: [WIP] Doom: Evil Unleashed -- Continued

Post by hfc2x »

allan94 wrote:Also I think you should have demon signs written in blood on the walls like it said on the doom bible pdf
Yes, I will add it, but later.
User avatar
allan94
Banned User
Posts: 15
Joined: Wed Apr 06, 2011 2:10 pm

Re: [WIP] Doom: Evil Unleashed -- Continued

Post by allan94 »

ChronoSeth wrote:The demon sergeants do explode if they are "gibbed" or hit by a rocket.
No, I mean in a fiery explosion like this from the 0.5 beta Image
Last edited by allan94 on Tue Aug 02, 2011 6:11 pm, edited 1 time in total.
User avatar
amv2k9
Posts: 2178
Joined: Sun Jan 10, 2010 4:05 pm
Location: Southern California

Re: [WIP] Doom: Evil Unleashed -- Continued

Post by amv2k9 »

allan94 wrote:No, I mean in a fiery explosion like this
Has pinky been guzzling gasoline? Because you wouldn't really expect something to explode like that upon a rocket hitting it unless there was a source of internal combustion.

That would be useful if you had a rocket that imbedded itself in the monster before exploding :twisted:
User avatar
Jimmy
 
 
Posts: 4725
Joined: Mon Apr 10, 2006 1:49 pm
Preferred Pronouns: He/Him
Contact:

Re: [WIP] Doom: Evil Unleashed -- Continued

Post by Jimmy »

I'm glad id didn't put that in the final product. You can see it didn't even get finished it was so bad. Someone had the good sense to go "that's a fuggin' [censored word] idea" and scrap the sprites before they were done and even had a chance of going out to the fans. :P
User avatar
SamVision
Posts: 2425
Joined: Tue Apr 13, 2010 4:47 pm
Location: Behind You

Re: [WIP] Doom: Evil Unleashed -- Continued

Post by SamVision »

Cage actually made a complete version of that animation. It exist in Sodaholic's version of Evil Unleashed.
Gez
 
 
Posts: 17938
Joined: Fri Jul 06, 2007 3:22 pm

Re: [WIP] Doom: Evil Unleashed -- Continued

Post by Gez »

It's pretty much the precursor of the Doom 3 demon death (and zombie gibbage).
User avatar
hfc2x
Posts: 646
Joined: Mon Aug 17, 2009 11:37 am
Location: Chule

Re: [WIP] Doom: Evil Unleashed -- Continued

Post by hfc2x »

SamVision wrote:It exist in Sodaholic's version of Evil Unleashed.
LOL You came to a topic, but didn't even read the first post? It says (in the third line of the first paragraph of the original post) that Soda gave me his project because he didn't want to work on it anymore. So guess what... I have the finished death animation ;)
User avatar
Hellstorm Archon
Posts: 1176
Joined: Sun Oct 24, 2010 7:37 pm
Preferred Pronouns: They/Them
Location: 404 Error- Location of User Not Found
Contact:

Re: [WIP] Doom: Evil Unleashed -- Continued

Post by Hellstorm Archon »

amv2k9 wrote:
allan94 wrote:No, I mean in a fiery explosion like this
Has pinky been guzzling gasoline? Because you wouldn't really expect something to explode like that upon a rocket hitting it unless there was a source of internal combustion.

That would be useful if you had a rocket that imbedded itself in the monster before exploding :twisted:
Maybe that's how the demon is burning away upon death, like in Doom 3?
User avatar
SamVision
Posts: 2425
Joined: Tue Apr 13, 2010 4:47 pm
Location: Behind You

Re: [WIP] Doom: Evil Unleashed -- Continued

Post by SamVision »

hfc2x wrote:
SamVision wrote:It exist in Sodaholic's version of Evil Unleashed.
LOL You came to a topic, but didn't even read the first post? It says (in the third line of the first paragraph of the original post) that Soda gave me his project because he didn't want to work on it anymore. So guess what... I have the finished death animation ;)
I already knew this was Soda's project before. I kind of thought that you took out this death animation because of how ridiculous it looked.
User avatar
hfc2x
Posts: 646
Joined: Mon Aug 17, 2009 11:37 am
Location: Chule

Re: [WIP] Doom: Evil Unleashed -- Continued

Post by hfc2x »

I know it's ridiculous looking, but once you get used to it, you don't even notice it. I kept it because it's kind of unexpected that they explode like a barrel when hit by a rocket.
User avatar
Average
Posts: 626
Joined: Fri May 20, 2011 4:28 am

Re: [WIP] Doom: Evil Unleashed -- Continued

Post by Average »

I like the explosion. It's certainly one of the biggest differentiators between the Alphas and final release. And, anyway, how does anyone know what a Pinky is composed of and how it dies?!

I know it's a bit cheesy but, then, so is Doom...
User avatar
hfc2x
Posts: 646
Joined: Mon Aug 17, 2009 11:37 am
Location: Chule

Re: [WIP] Doom: Evil Unleashed -- Voice actors needed

Post by hfc2x »

Anyone wanting do voice act for this? I'm currently working on the script for Buddy Dacote (have a look at first post).
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: [WIP] Doom: Evil Unleashed -- Voice actors needed

Post by wildweasel »

Wait, this is supposed to be what Doom would have been like if it had stuck to the old design docs, isn't it? Somehow I don't think voice acting would really fit, but it's your project...
Post Reply

Return to “TCs, Full Games, and Other Projects”