Spoiler:
[Finished] The Russian Overkill - 3.0e
- PillowBlaster
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Re: [WIP] Russian Overkill - You know, hiding won't save you
Major update including somewhat working strife compatibility patch, and some new stuff. Info in spoiler. Or just watch video!
- ChronoSeth
- Posts: 1631
- Joined: Mon Jul 05, 2010 2:04 pm
- Location: British Columbia
Re: [WIP] Russian Overkill - Time for crazed occult
Are you obsessed with C&C or something? You have it's sounds, music, and even an obigun.
Anyway, nice to see it's working well now. Still can't wait for the release!
Anyway, nice to see it's working well now. Still can't wait for the release!
- Imp Hunter
- Posts: 684
- Joined: Sat Jul 05, 2008 6:20 am
- Location: Brazil
Re: [WIP] Russian Overkill - Time for crazed occult
Words can't describe how much I want this wad.
- Marisa the Magician
- Posts: 3886
- Joined: Fri Feb 08, 2008 9:15 am
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Re: [WIP] Russian Overkill - Time for crazed occult
^ What he saidImp Hunter wrote:Words can't describe how much I want this wad.
Re: [WIP] Russian Overkill - Time for crazed occult
Oh my.Magban724 wrote:dual wielded leviathan shotguns
Re: [WIP] Russian Overkill - Time for crazed occult
You know, it will be a travesty if you don't get a Cacoward for this mod. Fan-friggin-tastic, and now it's compatible across Doom, Heretic & Strife to boot.
DuuudeSniper rifle that impales victims with Hexen rock spikes
- Ribo Zurai
- Posts: 872
- Joined: Fri Jul 03, 2009 1:47 pm
Re: [WIP] Russian Overkill - Time for crazed occult
This is one of those awesome WADs that I won't stop thinking about.
- PillowBlaster
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Re: [WIP] Russian Overkill - Time for crazed occult
Nah, I'm only huge fan of it, at least till Red Alert 3 expansion pack and C&C4.ChronoSeth wrote:Are you obsessed with C&C or something? You have it's sounds, music, and even an obigun.
Imp Hunter wrote:Words can't describe how much I want this wad.
Saya-chan wrote:^ What he saidImp Hunter wrote:Words can't describe how much I want this wad.
Thanks for positiveness toward the mod, it keeps me fueled to work on it!Ribo Zurai wrote:This is one of those awesome WADs that I won't stop thinking about.
Nice mean Eduardo face.Jimmy wrote:Oh my.Magban724 wrote:dual wielded leviathan shotguns
Well, I don't think it deserves a cacoward. Especially that I have similar compatibility problems that Weasel has with his nazis mod. Making new sigil-alike weapon, dealing with inventory and shopping, etc.amv2k9 wrote:You know, it will be a travesty if you don't get a Cacoward for this mod. Fan-friggin-tastic, and now it's compatible across Doom, Heretic & Strife to boot.
Uhh, it just makes me feel pain just by thinking about it... Making it fully-work with strife is propably out of my knowledge and patience. But at least you can have a blast with it!
My proud and joy! Without scope it shoots huge stakes. Still, it has silly bug that I must somehow fix. It spawns rock spike directly at the place you shoot, floorhugger doesn't want to cooperate with it. I guess I do some stupid mistake with spawning method or something.amv2k9 wrote:DuuudeSniper rifle that impales victims with Hexen rock spikes
- Project Shadowcat
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Re: [WIP] Russian Overkill - Time for crazed occult
Prepare for Battle Metal, yeah, baby!
- Ribo Zurai
- Posts: 872
- Joined: Fri Jul 03, 2009 1:47 pm
Re: [WIP] Russian Overkill - Time for crazed occult
I can imagine this WAD in a Chllax/Sunder Coop server, sweet.
...am I insane?
And also, do you think this mod will have compatibility with online gameplay?
...am I insane?
And also, do you think this mod will have compatibility with online gameplay?
- TerminusEst13
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Re: [WIP] Russian Overkill - Time for crazed occult
Russian Overkill + Drown in Blood = My wet dream.
This is going to be infinitely better than eweps for any slaughtermap.
How much longer until this is ready?
This is going to be infinitely better than eweps for any slaughtermap.
How much longer until this is ready?
- NeuralStunner
-
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Re: [WIP] Russian Overkill - Time for crazed occult
With TeamDamage on, for maximum hilarity.Ribo Zurai wrote:I can imagine this WAD in a Chllax/Sunder Coop server, sweet.
I'll be disappointed if there isn't a huge gun that launches pillows. Which are infused with nitroglycerin...
- Doomer_1996
- Posts: 93
- Joined: Sun Aug 14, 2011 3:51 pm
Re: [WIP] Russian Overkill - Time for crazed occult
I like russia and i like doom, but both toghether will be
SO FREEGEN AWESOME DOOD.
SO FREEGEN AWESOME DOOD.
- PillowBlaster
- Posts: 919
- Joined: Sun Jan 24, 2010 2:55 pm
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Re: [WIP] Russian Overkill - Time for crazed occult
For good start, thanks for warm comments!
Sorry to say, but heat, mosquitoes, lack of resources, ideas or knowledge stalls the project. It goes very slowly now.
Well, mod will propably screw up on coop, didn't had any opportunity to test it, and I have no idea how to settle such things in g/zdoom. As for skulltag, I've just checked it out, and I don't know - I'll see how much stuff I need to remove to make it work with it. Then, if it will work... from beginning I didn't design this mod to work with it. So I guess I won't bother, sorry.
As for the nitroglicerine-infused pillow launcher, I thought about something in that manner. Unfortunately, there's no pillow sprites, as far as I am concerned. And surely there's no pillow sprites that rotate in a fancy fashion.
There are few things left to consider this mod somewhat done:
1. Since no one will propably bother to sprite it, I think I'll just throw this idea out. I needed telefon pole rotations for some awkard attack.
2. Add charge-up attack to portabelisk (since I always forget to add it, at least to the scoped attack. Unless my laziness will win again.)
3. Custom built HUD. If there's someone really skilled in making custom HUD's, apply to me by private message to receive a pre-order version of Russian Overkill, containing two extra weapons from future expansions! (Sounds familiar?)
EDIT: Actually, I have more to do. Damn, problems suddenly crawls out from the deepest holes of the project.
Sorry to say, but heat, mosquitoes, lack of resources, ideas or knowledge stalls the project. It goes very slowly now.
Well, mod will propably screw up on coop, didn't had any opportunity to test it, and I have no idea how to settle such things in g/zdoom. As for skulltag, I've just checked it out, and I don't know - I'll see how much stuff I need to remove to make it work with it. Then, if it will work... from beginning I didn't design this mod to work with it. So I guess I won't bother, sorry.
As for the nitroglicerine-infused pillow launcher, I thought about something in that manner. Unfortunately, there's no pillow sprites, as far as I am concerned. And surely there's no pillow sprites that rotate in a fancy fashion.
There are few things left to consider this mod somewhat done:
1. Since no one will propably bother to sprite it, I think I'll just throw this idea out. I needed telefon pole rotations for some awkard attack.
2. Add charge-up attack to portabelisk (since I always forget to add it, at least to the scoped attack. Unless my laziness will win again.)
3. Custom built HUD. If there's someone really skilled in making custom HUD's, apply to me by private message to receive a pre-order version of Russian Overkill, containing two extra weapons from future expansions! (Sounds familiar?)
EDIT: Actually, I have more to do. Damn, problems suddenly crawls out from the deepest holes of the project.
Re: [WIP] Russian Overkill - Time for crazed occult
Pillow shoudnt be that hard to make. I will see if I could do it.