[WIP] The Shores of Zdoom

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Quadruplesword
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Re: [WIP] The Shores of Zdoom

Post by Quadruplesword »

Just out of curiosity, are we going to have to undergo some ridiculous challenge to get to Z2M10 this time around like we did with Z1M10? I think asking the player to score 75% or better on kills, items, and secrets AND get under par time on every single level just to get to Z1M10 was a bit much. Just my opinion.
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wildweasel
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Re: [WIP] The Shores of Zdoom

Post by wildweasel »

I don't remember having to beat the par time...
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esselfortium
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Re: [WIP] The Shores of Zdoom

Post by esselfortium »

The requirement to access Z1M10 was to do one or the other of those, not both.

I don't think we've come to any sort of conclusion about how TSoZD's super secret map will be accessed yet, though a few ideas have been discussed.
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BlueFireZ88
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Re: [WIP] The Shores of Zdoom

Post by BlueFireZ88 »

I wouldn't mind a normal Doom design approach to Z1M10, that'd be pretty neat. :)
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Quadruplesword
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Re: [WIP] The Shores of Zdoom

Post by Quadruplesword »

The requirement to access Z1M10 was to do one or the other of those, not both.
Derp. My mistake. I remember watching a video of Z1M10 and in the comments the guy stated the requirements to get to it. I guess my memory wasn't totally correct :)
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ledillman
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Re: [WIP] The Shores of Zdoom

Post by ledillman »

Even today im asking where is in the original epsidoe 2 this room:
Spoiler:
i can't compare
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Project Shadowcat
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Re: [WIP] The Shores of Zdoom

Post by Project Shadowcat »

Who said it's even part of the original maps? ;)
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ledillman
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Re: [WIP] The Shores of Zdoom

Post by ledillman »

thats bad, it could be great to remake the original maps and not put too many new rooms and etc
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Salad Viking
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Re: [WIP] The Shores of Zdoom

Post by Salad Viking »

ledillman wrote:thats bad, it could be great to remake the original maps and not put too many new rooms and etc
Did you play KDiZD? I'm unsure if you understand what the project is about.

BTW: etc. is an abbreviation of et cetera, Latin for and the rest. So "and et cetera" is redundant.
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MasterOFDeath
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Re: [WIP] The Shores of Zdoom

Post by MasterOFDeath »

ledillman wrote:thats bad, it could be great to remake the original maps and not put too many new rooms and etc
Yeah in their revamping and re-imagining of 18 year old levels they added new rooms! What assholes, changing MY FAVORITE GAME with new rooms! This WILL NOT stand, I'm going to make an online petition to force them to change this this!
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Salad Viking
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Re: [WIP] The Shores of Zdoom

Post by Salad Viking »

Hey, no reason to be rude. He wasn't vitriolic, merely misguided and bad at English.
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Project Shadowcat
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Re: [WIP] The Shores of Zdoom

Post by Project Shadowcat »

Salad Viking wrote:Hey, no reason to be rude. He wasn't vitriolic, merely misguided and bad at English.
I don't usually pick up on sarcasm well, but I WANT to think that he was being sarcastic...
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printz
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Re: [WIP] The Shores of Zdoom

Post by printz »

I'm curious: will there be Bruisers casually walking through the Deimos maps?
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ledillman
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Re: [WIP] The Shores of Zdoom

Post by ledillman »

Salad Viking wrote:
ledillman wrote:thats bad, it could be great to remake the original maps and not put too many new rooms and etc
Did you play KDiZD? I'm unsure if you understand what the project is about.

BTW: etc. is an abbreviation of et cetera, Latin for and the rest. So "and et cetera" is redundant.
yes i played it, why do you think im saying?
BTW: and i was thinking that this is a topic to talk about the proyect, not vocabulary topic, who cares, but why have a discussion of that here?

ok, on-topic do you gonna put another kind of cacodemons?
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Vader
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Re: [WIP] The Shores of Zdoom

Post by Vader »

Hmm, you'll just have to wait and see I guess... I don't see a reason why they shouldn't make an appearance though.
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