MidnightDM

New maps, and other projects whose primary focus is new maps, belong here.

Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
MidnightTH
Posts: 85
Joined: Sun Jul 03, 2011 10:03 am
Location: Z2M4

MidnightDM

Post by MidnightTH »

I accually just came up so anyone can contribute to MidnightDM

MAP01 Deathmatch center 100% ITS OKTOBERFEST AGAIN!

MAP02 The toxicity 0%

MAP03 UAC Friday night Deatchmatch 0%

MAP04 Fist fight 0%

MAP05 MidnightTH's Deathmatch center 0%

MAP06 Above 0%

MAP07 Return to Phobos 0%

MAP08 Thanks for fighting
Last edited by MidnightTH on Sun Jul 10, 2011 11:37 am, edited 3 times in total.
User avatar
NeuralStunner
 
 
Posts: 12328
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space
Contact:

Re: MidnightDM

Post by NeuralStunner »

Why do so many people ignore and not read that thing at the top that says "DON'T IGNORE THIS! READ FIRST"?
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: MidnightDM

Post by wildweasel »

Screenshots, or get the hell out, thank you.
User avatar
esselfortium
Posts: 3862
Joined: Tue Sep 19, 2006 8:43 pm
Contact:

Re: MidnightDM

Post by esselfortium »

MidnightTH wrote:I accually just came up so anyone can contribute to MidnightDM

MAP01 Deathmatch center 0%

MAP02 The toxicity 0%

MAP03 UAC Friday night Deatchmatch 0%

MAP04 Fist fight 0%

MAP05 MidnightTH's Deathmatch center 0%

MAP06 Above 0%

MAP07 Return to Phobos 0%

MAP08 Thanks for fighting
0%
0%
0%
0%
0%
0%
0%
This is the percentage of interest we have in your project
User avatar
MidnightTH
Posts: 85
Joined: Sun Jul 03, 2011 10:03 am
Location: Z2M4

Re: MidnightDM

Post by MidnightTH »

I finished MAP01

Screenshot

Image
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: MidnightDM

Post by wildweasel »

I'm going to pull the "Doubting Thomas" card here - is there any way you can prove that's your map? The time between you posting this thread with a claimed completion of 0% and the time you posted this screenshot of a "finished" map is entirely too fast.
User avatar
esselfortium
Posts: 3862
Joined: Tue Sep 19, 2006 8:43 pm
Contact:

Re: MidnightDM

Post by esselfortium »

I dunno, wildweasel. It certainly looks like he made it in the 15-minute interval between those posts.
User avatar
MidnightTH
Posts: 85
Joined: Sun Jul 03, 2011 10:03 am
Location: Z2M4

Re: MidnightDM

Post by MidnightTH »

*AHEM* Im a Speedmapper.

Got a Problem?

Anyways I dont need MidnightDM, Just delete it

Im just gonna work on it Myself.
User avatar
darkhaven3
Posts: 502
Joined: Mon Jan 05, 2004 5:33 am
Location: East Germany, 2023
Contact:

Re: MidnightDM

Post by darkhaven3 »

I really like the use of floor0_1, I'm serious

(But it doesn't even fit with the stone2, darkhaven)
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: MidnightDM

Post by wildweasel »

My other hypothesis is that the area pictured in the screenshot represents the entire level, and that the player's back is to a wall.
User avatar
MidnightTH
Posts: 85
Joined: Sun Jul 03, 2011 10:03 am
Location: Z2M4

Re: MidnightDM

Post by MidnightTH »

Theres a replica of the Area ( One with the lights And COMP1 ) Behind me, the Texture instad of COMP1 Its COMP2.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: MidnightDM

Post by wildweasel »

MidnightTH wrote:Theres a replica of the Area ( One with the lights And COMP1 ) Behind me, the Texture instad of COMP1 Its COMP2.
Thank you for proving my hypothesis.

You really need more than just one room to make an effective deathmatch level. You need to pay heed to how players will move about the level, have places to take cover and run, choke points that can be used for ambushes, weapons placed in strategic locations. This looks like a single open arena with a chaingun - it looks like the sole gameplay element of this map is seeing which player can get to the chaingun first and spam it on the other players until everybody else ragequits.

The point is, look at other peoples' deathmatch maps and see how they're laid out, figure out what makes them work and what doesn't work at all, try to adapt those ideas to your own work (without just copying the map).
User avatar
MidnightTH
Posts: 85
Joined: Sun Jul 03, 2011 10:03 am
Location: Z2M4

Re: MidnightDM

Post by MidnightTH »

Im gonna Remake Deathmatch Center.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: MidnightDM

Post by wildweasel »

MidnightTH wrote:Im gonna Remake Deathmatch Center.
wildweasel wrote: (without just copying the map).
User avatar
Dynamo
Posts: 1043
Joined: Sat Jun 07, 2008 5:58 am
Location: Industrial District

Re: MidnightDM

Post by Dynamo »

Cool stuff and looking forward ^-^
Post Reply

Return to “Levels”