MidnightDM
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- MidnightTH
- Posts: 85
- Joined: Sun Jul 03, 2011 10:03 am
- Location: Z2M4
MidnightDM
I accually just came up so anyone can contribute to MidnightDM
MAP01 Deathmatch center 100% ITS OKTOBERFEST AGAIN!
MAP02 The toxicity 0%
MAP03 UAC Friday night Deatchmatch 0%
MAP04 Fist fight 0%
MAP05 MidnightTH's Deathmatch center 0%
MAP06 Above 0%
MAP07 Return to Phobos 0%
MAP08 Thanks for fighting
MAP01 Deathmatch center 100% ITS OKTOBERFEST AGAIN!
MAP02 The toxicity 0%
MAP03 UAC Friday night Deatchmatch 0%
MAP04 Fist fight 0%
MAP05 MidnightTH's Deathmatch center 0%
MAP06 Above 0%
MAP07 Return to Phobos 0%
MAP08 Thanks for fighting
Last edited by MidnightTH on Sun Jul 10, 2011 11:37 am, edited 3 times in total.
- NeuralStunner
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Re: MidnightDM
Why do so many people ignore and not read that thing at the top that says "DON'T IGNORE THIS! READ FIRST"?
- wildweasel
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Re: MidnightDM
Screenshots, or get the hell out, thank you.
- esselfortium
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Re: MidnightDM
MidnightTH wrote:I accually just came up so anyone can contribute to MidnightDM
MAP01 Deathmatch center 0%
MAP02 The toxicity 0%
MAP03 UAC Friday night Deatchmatch 0%
MAP04 Fist fight 0%
MAP05 MidnightTH's Deathmatch center 0%
MAP06 Above 0%
MAP07 Return to Phobos 0%
MAP08 Thanks for fighting
This is the percentage of interest we have in your project0%
0%
0%
0%
0%
0%
0%
- MidnightTH
- Posts: 85
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- Location: Z2M4
Re: MidnightDM
I finished MAP01
Screenshot

Screenshot

- wildweasel
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Re: MidnightDM
I'm going to pull the "Doubting Thomas" card here - is there any way you can prove that's your map? The time between you posting this thread with a claimed completion of 0% and the time you posted this screenshot of a "finished" map is entirely too fast.
- esselfortium
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Re: MidnightDM
I dunno, wildweasel. It certainly looks like he made it in the 15-minute interval between those posts.
- MidnightTH
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Re: MidnightDM
*AHEM* Im a Speedmapper.
Got a Problem?
Anyways I dont need MidnightDM, Just delete it
Im just gonna work on it Myself.
Got a Problem?
Anyways I dont need MidnightDM, Just delete it
Im just gonna work on it Myself.
- darkhaven3
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Re: MidnightDM
I really like the use of floor0_1, I'm serious
(But it doesn't even fit with the stone2, darkhaven)
(But it doesn't even fit with the stone2, darkhaven)
- wildweasel
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Re: MidnightDM
My other hypothesis is that the area pictured in the screenshot represents the entire level, and that the player's back is to a wall.
- MidnightTH
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Re: MidnightDM
Theres a replica of the Area ( One with the lights And COMP1 ) Behind me, the Texture instad of COMP1 Its COMP2.
- wildweasel
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Re: MidnightDM
Thank you for proving my hypothesis.MidnightTH wrote:Theres a replica of the Area ( One with the lights And COMP1 ) Behind me, the Texture instad of COMP1 Its COMP2.
You really need more than just one room to make an effective deathmatch level. You need to pay heed to how players will move about the level, have places to take cover and run, choke points that can be used for ambushes, weapons placed in strategic locations. This looks like a single open arena with a chaingun - it looks like the sole gameplay element of this map is seeing which player can get to the chaingun first and spam it on the other players until everybody else ragequits.
The point is, look at other peoples' deathmatch maps and see how they're laid out, figure out what makes them work and what doesn't work at all, try to adapt those ideas to your own work (without just copying the map).
- MidnightTH
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Re: MidnightDM
Im gonna Remake Deathmatch Center.
- wildweasel
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Re: MidnightDM
MidnightTH wrote:Im gonna Remake Deathmatch Center.
wildweasel wrote: (without just copying the map).
Re: MidnightDM
Cool stuff and looking forward ^-^