[Request] Unzombified Zombieman, Shotgunner, Chaingunner

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Jimmy
 
 
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[Request] Unzombified Zombieman, Shotgunner, Chaingunner

Post by Jimmy »

I'm 99% sure that these already exist in some form - could someone kindly link me to them? :)
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Xaser
 
 
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Re: [Request] Unzombified Zombieman, Shotgunner, Chaingunner

Post by Xaser »

Whoops. I read the thread title as "Unmodified Zombieman, Shotgunner, Chaingunner" and laughed out loud for a solid minute. Very nearly posted something to continue the snarkiness, too. That would've been fun. :P
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Re: [Request] Unzombified Zombieman, Shotgunner, Chaingunner

Post by Blue Shadow »

If they don't exist, I think they shouldn't be hard for someone to make them. They just need the blood to be edited out and some facial cleaning.

Jimmy wrote:Unzombified Zombieman...
:)
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Re: [Request] Unzombified Zombieman, Shotgunner, Chaingunner

Post by Jimmy »

Blue Shadow wrote:They just need the blood to be edited out and some facial cleaning.
Thing is, I'm shit at that. :P
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Xim
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Re: [Request] Unzombified Zombieman, Shotgunner, Chaingunner

Post by Xim »

I believe you can find these sprites in the mutiny.wad by Woolie Wool.
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Re: [Request] Unzombified Zombieman, Shotgunner, Chaingunner

Post by printz »

Xim wrote:I believe you can find these sprites in the mutiny.wad by Woolie Wool.
Interesting. If my guess is right, that is an against-humans kind of mod. All we need is another mod that replaces the player marine with a monster and we get a proper Doom-revenge mod.

EDIT: Unfortunately, the sight shouts don't sound like something you'd tell to an imp or specter.
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Re: [Request] Unzombified Zombieman, Shotgunner, Chaingunner

Post by Jimmy »

Hmm, I'm looking for a specific set of the sprites - someone made a zombieman with the Doomguy's armor and brown hair, making him look human and unzombified. The old human resource wad and Diaz have something similar but he has a jacket on instead of armor.

I can't for the life of me remember where I saw this. Help will be appreciated. :)
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Re: [Request] Unzombified Zombieman, Shotgunner, Chaingunner

Post by XutaWoo »

Base II, Skulltag?
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Re: [Request] Unzombified Zombieman, Shotgunner, Chaingunner

Post by Jimmy »

I'm out of the loop as far as Skulltag is concerned. Last time I checked, the Base II skin was a regular Doom marine but with brown shoulder pads. Has it been changed? :shock:
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Re: [Request] Unzombified Zombieman, Shotgunner, Chaingunner

Post by XutaWoo »

My mistake; it was the Procyon skin I was thinking of.
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Re: [Request] Unzombified Zombieman, Shotgunner, Chaingunner

Post by Jimmy »

Hate to nitpick, but he doesn't have the zombieman's head. :? I'm pretty sure a spriteset like that exists somewhere.
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Re: [Request] Unzombified Zombieman, Shotgunner, Chaingunner

Post by Dynamo »

Yes, I recall seeing that too. It's in one weapons/monsters mod that was played on Skulltag/ZDaemon a long time ago. I remember the HUD being made of SPfaces, the pistol being replaced by a Minigun, and most of the monsters being replaced by powerful marines that would drop a blue lost soul upon death.

Unfortunately I can't remember how this mod was called. I do have it in my HD, but since my skulltag folder is 26 GB I'll never find it. If someone knows of it and tells me the filename, I can give it to you.

Said zombieman is the doomguy character in this mod.
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