Also, I have a question about the supershotgun sprites:
Spoiler:Does that little... thing between the barrels slide in or what? Because, to me, it looks odd that it disappears like that.
Spoiler:Does that little... thing between the barrels slide in or what? Because, to me, it looks odd that it disappears like that.
It's the extractor. Look closely at the sprite when the shells are in and you can see that it's pushed in.Salad Viking wrote:It doesn't sound quite right that pain sounds play when you use a wall.
Also, I have a question about the supershotgun sprites:
[imgs]
Does that little... thing between the barrels slide in or what? Because, to me, it looks odd that it disappears like that.
Seconding this, but with an added idea: How about a little Translation magic to make them look charred?Enjay wrote:What if the enemies ran around at random spwning flame actors for a few seconds before falling over dead (and possibly a little puff of smoke rising from their bodies)?
Yeah, I could probably just replace that with a simple "knock" sound or something. I think LWM's Chosen did that, and it worked.Salad Viking wrote:It doesn't sound quite right that pain sounds play when you use a wall.
I'm not sure what that's called, but I've seen shotguns with that before - basically, it gets pushed in while you insert shells, and is spring-released the next time the barrels are opened to eject the empty shells. If you look closely at CoD: Black Ops' Olympia shotgun, it does much the same thing.Also, I have a question about the supershotgun sprites:
Spoiler:Does that little... thing between the barrels slide in or what? Because, to me, it looks odd that it disappears like that.
wildweasel wrote: I'm not sure what that's called, but I've seen shotguns with that before.
I already wrote:It's the extractor.
Spoiler:
I eventually intend to have a random replacement for him, but I'll bear this in mind.Salad Viking wrote:The Mancubus replacement fires in incessant succession. That has to be changed. They completely ruin open maps that use Mancs and close quarters maps like "Dead Simple" (and variants).
Nope. Like I said, I didn't see any problems with him.You do intend on replacing that weird-ass hoverchair guy, right?
He already has an attack animation - same as he does in Wolf3D. It's just very subtle.The flying Hitler ghost needs it's own special projectile and, preferably, an attack animation.