As you may have guessed, this is the thread for my new WAD for Doom (using a source port, as there is both custom decorate, sndinfo etc and ACS scripting.
Seeing as Eriance (god bless his soul) has decided that the weapons he's been designing for Demon Eclipse are both free to use (as long as they are credited; this has been done in my credits file, which you must read or I will hurt you) and even packaged them in a ready to use .WAD file, Eriance's classic-doom inspired weapons are included with this WAD. However, you can opt not to use them (thought why you wouldn't, I don't know)
So, here goes.
Unnamed is a level replacement and game enhancement modification for Doom 2 and requires a source port such as ZDoom or Skulltag to run. It comprises two files so far, Aftermath.wad and EP1RES.wad, both of which are entirely and unavoidably neccesary to play these maps. Screenshots are included, near the bottom of this post.
Unnamed (which, as the title implies, still lacks an over-arching name) will be made up of four (4) episodes, each with six (6) different maps contained within. All these maps will be configured mainly for the Hurt Me Plenty difficulty and will be completely playable from a pistol start. Episode 2: "Redemption" will be coming out soon, in perhaps three to six weeks, or thereabouts. Currently finished is Episode 1: "Aftermath" and it is this episode that is currently hosted and available for download.
Unnamed - Episode 1: Aftermath is now in it's final stage, that being the release of the full version. It includes Maps 1-6 (each episode having six levels--as stated before--and on occasion, a secret seventh level) and is completely playable, having been thoroughly ( ) bug-searched and extensively playtested. The maps are enjoyable, provide five-ten minutes of solid gameplay each and hold true to the classic Doom tradition of using as little scripting as possibly, which actually improves the gameplay IMO. (this is true of all but the sixth map. My promise of very little scripting kinda went to hell there)
Unnamed - Episode 1: Aftermath
Maps: MAP01 - MAP06 + MAP96 (ending screen)
New Weapons: Technically, yes, at least if you use the Eriguns.wad file while playing.
New Textures: Yes.
New Monsters: One (the boss of MAP06).
New Sounds: Yes.
And here is what you've been waiting for and thinking fond thoughts about...DOWNLOAD LINK!
http://www.mediafire.com/?1uus8fnhc3zdpms
NOW PLAY IT, MORTAL! AND ENJOY IT! YOU KNOW YOU WILL!
On a later note, here are the promised screenies. Everyone likes screenies.
Spoiler:So, download it now, and enjoy it. Now.
Seriously.
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EPISODE 2!
<> DEMONSTORM <>
Episode 2 playable beta is out now. While not currently compatible with Episode 1 (I've tried running the two together. Things f*** up) it is still nevertheless completely playable and awesome. It just means that if you want to play Episode 1 and then Episode 2, you have to reconfigure which wads you're using.
This time around, I've been much more thorough categorizing my resources. The Resource wad actually HAS the resources in it this time! Oh, joy!
The playable beta contains several things:
+ Custom Monsters (including a boss)
+ Custom Weapons (all but plasma rifle have an alternate demonic weapon keyed to the slot as well - cooler than it sounds, I promise you)
+ All-New Maps! Bam!
- Unfortunately, only contains MAP07, MAP08 and MAP09 (which is a tiny map responsible only for holding the boss... ) as they're the only maps I've
finished
+ The usual amount of badass and awesome!
+ More secrets than before! (kind of... )
= Will include many more maps than Episode 1 did. Oh yes, you get to visit ALL the regions of hell, this time...hehehe
+ HAS (my version of) THE UNMAKER IN IT! KICKS ASS! (not obtainable without IDK/FA, as with the rest of the demon weapons save for the Blood Orb)
- Sorry, Demon Eclipse. Everything I've done so far, I promise that I thought of it myself, with the exception of the Spikewyrm (most of the code by me, but
taken the actual attack function from the powered-up Demon Skull in DE. Sorry, just too good to not use!)
- Also, yeah, sorry for nabbing some of your sprites, Demon Eclipse. Again, I'm not making a copy here, but something original. It's just that there aren't
enough demonic flamethrowers out there!
So, enjoy blasting your way through a fresh set of levels!
Download links and screenshots below.
Spoiler:DOWNLOAD LINK! YAY!
http://www.mediafire.com/?xtn87e94exhzemx
And this time, you can actually just drag-and-drop the .zip file into the source port of your choice. Works properly this time