Bad frame characters in lump TRE2AO

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Caleb13
Posts: 325
Joined: Wed Jun 30, 2010 2:58 pm

Bad frame characters in lump TRE2AO

Post by Caleb13 »

Hi all. I tried to play one of Kurt Kesler's older WADs, which can be downloaded here:

http://www.doomworld.com/idgames/index.php?id=9027

But when I try to run thisWAD in latest Zdoom or GZdoom, I get this error message:

R_InstallSpriteLump: Bad frame characters in lump TRE2AO

I looked into the WAD in hopes that I would be able to eliminate the problematic lump... except I could find no lump named TRE2AO. I even opened the map in DoomBuilder and checked for errors, but DB found none. Do you have any ideas why the WAD won't run?
Blue Shadow
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Re: Bad frame characters in lump TRE2AO

Post by Blue Shadow »

TRE2AO should be TRE2A0.
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Caleb13
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Re: Bad frame characters in lump TRE2AO

Post by Caleb13 »

Okay... so what I must do to fix the problem?

BTW, I googled it before I asked here, but the search came up empty. Does this mean that noone tried to play that WAD in Zdoom before? That sounds weird, really.

And how come that this problem wasn't apparent in vanilla Doom 2?
Gez
 
 
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Re: Bad frame characters in lump TRE2AO

Post by Gez »

Caleb13 wrote:And how come that this problem wasn't apparent in vanilla Doom 2?
Because vanilla ignores the SS_ marker lumps and so never applies the sprite replacement at all. Vanilla also ignores the PP_ marker lumps, so if you try it with vanilla, it'll

To fix the problem, merely open it in a wad editor and rename TRE2AO into TRE2A0.
Image

Easy-peasy.

Also, what's with the claim that there's new music ("it's not DRUNNIN!") where there aren't any music lump in there?
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Caleb13
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Re: Bad frame characters in lump TRE2AO

Post by Caleb13 »

OMFG I'm really getting old or stupid or both. When I was looking for the TRE2AO lump, I couldn't find it before I wrote the first post. And now I know why - I accidentally opened some other WAD! Hmm, on the other hand, I would not know how to fix its name anyway. So thanks for solving this!
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Graf Zahl
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Re: Bad frame characters in lump TRE2AO

Post by Graf Zahl »

Reduced the fatal error to a warning. There's absolutely no reason to abort the sprite setup for this.
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