Puff XDeath

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DavidPH
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Puff XDeath

Post by DavidPH »

Implementation of this request: http://forum.zdoom.org/viewtopic.php?f=15&t=25683

Note that you only use the XDeath state if you have also used PUFFONACTORS. (Otherwise, the conditions that allow bleeding end up not puffing.)
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Puff_XDeath.patch.7z
patch for r3222
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NeuralStunner
 
 
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Re: Puff XDeath

Post by NeuralStunner »

You're awesome. 8-)
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