Also, I think you could get around the being more useless than the pistol if it had two modes: semi-automatic and automatic. Then you could just say the zombies shoot in semi-automatic mode because their arms are too weak for the automatic recoil.
[Weapon] UAC Standard Issue Rifle
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
Before posting your Resource, please make sure you can answer YES to any of the following questions:
- Is the resource ENTIRELY my own work?
- If no to the previous one, do I have permission from the original author?
- If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
- Captain Awesome
- Posts: 580
- Joined: Sun Aug 09, 2009 2:17 pm
- Location: U.S.A.
- Contact:
Re: [Weapon] UAC Standard Issue Rifle
This needs to be on Realm 667!
Also, I think you could get around the being more useless than the pistol if it had two modes: semi-automatic and automatic. Then you could just say the zombies shoot in semi-automatic mode because their arms are too weak for the automatic recoil.
Also, I think you could get around the being more useless than the pistol if it had two modes: semi-automatic and automatic. Then you could just say the zombies shoot in semi-automatic mode because their arms are too weak for the automatic recoil.
Re: [Weapon] UAC Standard Issue Rifle
Damn! This looks very good, and just the weapon that was missing for me!
I think i'll do some brightmaps for it...
aaaand: here we go: The brightmaps should be the exact size of the corresponding sprites. I did it on the same sheet, so positions for frames are the same.
I did not test it, so it might need tweaking.
I think i'll do some brightmaps for it...
aaaand: here we go: The brightmaps should be the exact size of the corresponding sprites. I did it on the same sheet, so positions for frames are the same.
I did not test it, so it might need tweaking.
Re: [Weapon] UAC Standard Issue Rifle
Z86 wrote:Damn! This looks very good, and just the weapon that was missing for me!
I think i'll do some brightmaps for it...
aaaand: here we go: The brightmaps should be the exact size of the corresponding sprites. I did it on the same sheet, so positions for frames are the same.
I did not test it, so it might need tweaking.
That looks great! Not sure how I'd make it work myself though, I don't really have any decorate knowledge or anything of the sort.
Re: [Weapon] UAC Standard Issue Rifle
http://zdoom.org/wiki/GLDEFS#Brightmaps
You can read about how brightmaps work here. I pretty much learned all i know from that wiki.
You can read about how brightmaps work here. I pretty much learned all i know from that wiki.
Re: [Weapon] UAC Standard Issue Rifle
Bad Ass, would you mind horribly if I were to try to make an Angled sprite of this?
Re: [Weapon] UAC Standard Issue Rifle
Go right ahead. I'd recommend using the NAM M-16 as a base, since that was the base for the reloading frames. That way, you could pretty much just use the same reloading frames as well.WWII44 wrote:Bad Ass, would you mind horribly if I were to try to make an Angled sprite of this?
Re: [Weapon] UAC Standard Issue Rifle
Ok, though I'm not entirely sure how to script a weapon to reload, my attempts always end up with the gun reloading when I stop firing(like how the plasma rifle or the HacX Uzi behaves when you release the trigger)Mike12 wrote:Go right ahead. I'd recommend using the NAM M-16 as a base, since that was the base for the reloading frames. That way, you could pretty much just use the same reloading frames as well.WWII44 wrote:Bad Ass, would you mind horribly if I were to try to make an Angled sprite of this?
Re: [Weapon] UAC Standard Issue Rifle
it depends on how you want to go about it, me i use the duke nukem 3d style auto reload after empty mag, with no reload button, code like this:
thats just one of the berreta's i've made, cut the code just to show the reload part. The Rest: Code is VITAL to make the reload sequence work.
Code: Select all
ACTOR Berreta : DoomWeapon
}
Fire:
BERF A 0 a_GunFlash
BERF A 3 A_FireBullets(1, 2, 1, 9, "BulletPuff", 1)
BERT E 3
BERT E 0 A_FireCustomMissile("BulletCasing",0,0,1,4)
BERT B 3
BERT A 1 A_CheckForReload(12, "Rest")
BERR A 0 A_PlaySound("weapons/Preload")
BERR BCDF 5
BERR DF 5
BERR G 5 A_FireCustomMissile("EPTPISMAG",0,0,1,1)
BERR HI 5
BERR FDCB 5
BERT A 5 A_ResetReloadCounter
BERT A 5 A_ReFire
Goto Ready
Rest:
BERT A 1
BERT A 1 A_Refire
Goto Ready
Re: [Weapon] UAC Standard Issue Rifle
thank I could really use it one of thease days.
Re: [Weapon] UAC Standard Issue Rifle
why is there a recil animation? it's way easier to do it with offsets. it also takes less space.
i never understand why people prefer to put the same sprite in a wad several times, with different offets, instead of doing it with decorate.
i never understand why people prefer to put the same sprite in a wad several times, with different offets, instead of doing it with decorate.
- InsanityBringer
- Posts: 3392
- Joined: Thu Jul 05, 2007 4:53 pm
- Location: opening the forbidden box
Re: [Weapon] UAC Standard Issue Rifle
the gun actually tilts upwards some in the recoil animations, something that can't be done with offsets.
- Xtyfe
- Posts: 1490
- Joined: Fri Dec 14, 2007 6:29 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
Re: [Weapon] UAC Standard Issue Rifle
Is it possible to have this modded to use the shotgun muzzle flash?
Re: [Weapon] UAC Standard Issue Rifle
Look here for a less alpha-ish version of the flash.
- Xtyfe
- Posts: 1490
- Joined: Fri Dec 14, 2007 6:29 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
Re: [Weapon] UAC Standard Issue Rifle
Thanks, that's perfectGez wrote:Look here for a less alpha-ish version of the flash.


