
[WIP: Demon: Experimental Horror]
Re: [WIP: Demon: Experimental Horror]
LOL that is avatar worthy. Good job. 

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Re: [WIP: Demon: Experimental Horror]
Indeed? More comments for one screenshot and hardly any info than ever before? Well, anyway, I didn't, obviously, have a chance to upload more screenshots. I hope I will be able to soon, but I probably won't for another week, sorry. I intend, however, to put my primary efforts into either fear, or into making the levels feel 3D and HD, rather than out of place. I'm not a good mapper, personally, but I'll give it my best. Also, I have obtained a new copy of Q2Modeller, (Blast mistaken deletion,) so I will see what I can to to make the models fit.
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Re: [WIP: Demon: Experimental Horror]
Okay, aside from commenting on the random picture of a cyberdemon in a suit, I have a few updates.
I've fixed almost every bug in the mod, and have only finishing touches to the map. I would like to add multiple endings, and have the graphics in place, just need to add the code. Also, I need to put more hints in the level for confronting the final boss, but all told, I'm almost done. I hope to release this in a few days.
I've fixed almost every bug in the mod, and have only finishing touches to the map. I would like to add multiple endings, and have the graphics in place, just need to add the code. Also, I need to put more hints in the level for confronting the final boss, but all told, I'm almost done. I hope to release this in a few days.
Re: [WIP: Demon: Experimental Horror]
I actually made a sketch of a steampunkish cyberdemon for a forum RP a while ago. I called them steam demons, or "steamons".
removed link
They had hands/fingers on their cannon arm and they "snapped" back when they were going to fire them (in three round bursts too)[/spoiler]
But yeah, this looks like it'll be a cool mod to play. I like the battery bar as a health bar thing, it's clever.
removed link
They had hands/fingers on their cannon arm and they "snapped" back when they were going to fire them (in three round bursts too)[/spoiler]
But yeah, this looks like it'll be a cool mod to play. I like the battery bar as a health bar thing, it's clever.
Re: [WIP: Demon: Experimental Horror]
Xim, could you do something about that image link of yours (http://dalpedia.xorlak.com/images/b/bf/Steamon.jpg). The host demands authentication for the resource. It provides the necessary information, but I don't like getting that sort of popup.
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Re: [WIP: Demon: Experimental Horror]
Yes please Xim remove that image tag and make it a url instead, it would be best if you uploaded it somewhere else. It causes a popup on entering the second page of this topic and it sort of scared me and made me think "WHAT DID I DOOO? D:"
- Marisa the Magician
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Re: [WIP: Demon: Experimental Horror]
lol I got that too and was all "wtf"
- Shadelight
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Re: [WIP: Demon: Experimental Horror]
Removed the link.
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Re: [WIP: Demon: Experimental Horror]
Thanks... I keep forgetting why there is a steampunk cyberdemon on this topic, but it is a really good idea for a base for a mod. I'm seeing something like Assassin's Creed or Strife in gameplay.
Re: [WIP: Demon: Experimental Horror]
Sorry I didn't notice that it would do that.
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Re: [WIP: Demon: Experimental Horror]
Okay, project delayed, I exceeded the maximum playable content on my computer, the playtesting is way too slow. When I can start testing on a faster computer, I'll continue to update. I hope to put some screenshots on tomorrow.
EDIT: Took longer than expected, but some more uploaded. I have some bugfixes, but it'll be online shortly.
EDIT: Took longer than expected, but some more uploaded. I have some bugfixes, but it'll be online shortly.
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Re: [WIP: Demon: Experimental Horror]
Okay, change of plan. I've been thinking about it, and I think I'm gonna slow this project down to add in a deathmatch mode, one that I intend to resemble the versus on L4D2.
Re: [WIP: Demon: Experimental Horror]
I say, that door looks jolly important!
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Re: [WIP: Demon: Experimental Horror]
Okay, I'm just about done with the final Single Player playtesting. I would like volunteers for the multiplayer playtesting, as my computer and internet suck, to report glitches and suchwhat. I tried it on skulltag, but as we already know, skulltag is renowned for it's lack of compatibility, and therefore, when I removed all the features Skulltag couldn't comprehend, I still had a mega-bogged down game. It wasn't worth continuing on that source port, from my pov. Anyway, if peoples are willing to lend their time, I'll PM them a download link. That way they can hold their own sessions.
[EDIT]
Okay, more screenshots uploaded in first post.
Incidentally, if people do volunteer for MP testing, I will be requesting and posting some of theirs, do to my inability of network a game.
Also, I seperated the Hires field textures for performance, so when it's published, You will have the option to play it With or without, and with a custom pallate. I just have some hud fixes to do. Hence the althud on more recent screenies.
[EDEDIT?]
Yeah, so if you wanna be on the playtesting, PM me, don't post, there are too many spoilers for posting.
[EDIT]
Okay, more screenshots uploaded in first post.
Incidentally, if people do volunteer for MP testing, I will be requesting and posting some of theirs, do to my inability of network a game.
Also, I seperated the Hires field textures for performance, so when it's published, You will have the option to play it With or without, and with a custom pallate. I just have some hud fixes to do. Hence the althud on more recent screenies.
[EDEDIT?]
Yeah, so if you wanna be on the playtesting, PM me, don't post, there are too many spoilers for posting.
Re: [WIP: Demon: Experimental Horror]
The mapping doesn't look that great, but since this is multi-player I'd be willing to help you test it. I've been worried a bit on my own project with some of its proposed features if they will crash the engine or not.