[WIP] Ballistics (Update 6/5/11 - Alpha 2)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [WIP] Ballistics Alpha 1
Your GL sprite is ship. Try this:
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- GLPICKUP.PNG (1.78 KiB) Viewed 1414 times
- Woolie Wool
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Re: [WIP] Ballistics Alpha 1
Can you shrink that by about half? It should be able to fit inside the HUD weapon box without rescaling.
- Woolie Wool
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Re: [WIP] Ballistics Alpha 1
Still too large. Try to make it no larger than 62x22.
Re: [WIP] Ballistics Alpha 1
You couldn't resize it yourself? You obviously had to do quite a bit of graphics editing to put this mod together in the first place.
Re: [WIP] Ballistics Alpha 1
noticed some of the guns have different muzzle flashes, try to make them all look the same.
- Ryan Cordell
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Re: [WIP] Ballistics Alpha 1
There's no reason they should.marble wrote:noticed some of the guns have different muzzle flashes, try to make them all look the same.
Re: [WIP] Ballistics Alpha 1
Looking good as always. But I'd recommend getting rid of the pain sound for the airship troopers, it's seems a bit odd how they yelp in pain when it's their vehicle that's getting shot at.
But yeah, this is defiantly one of the more fun gameplay mods out there for sure. Can't wait until this is done.
But yeah, this is defiantly one of the more fun gameplay mods out there for sure. Can't wait until this is done.
- Ryan Cordell
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Re: [WIP] Ballistics Alpha 1
"YIKE! Do you have any idea how much it costs to repaint this?!"
Re: [WIP] Ballistics Alpha 1
Ryan Cordell wrote:There's no reason they should.marble wrote:noticed some of the guns have different muzzle flashes, try to make them all look the same.
what? so you say Diaz's orange muzzleflashes look good combined with doon's chaingun flashes and rott's pistol ones?
i meant all of them should have the same style and colors, not the same exact shape.
Re: [WIP] Ballistics Alpha 1
Honestly I don't really pay much attention to the muzzle flashes... then again I pretty much just knife/boot everything that isn't a robot or vehicle.
edit: Found another bug. Some of the robots remain solid after death. You can easily get stuck in them and have to noclip your way out. This may apply to other enemies but I've only seen it happen with the robots.
edit: Found another bug. Some of the robots remain solid after death. You can easily get stuck in them and have to noclip your way out. This may apply to other enemies but I've only seen it happen with the robots.
- Woolie Wool
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Re: [WIP] Ballistics (Update 6/5/11 - Alpha 2)
Alpha 2 has been uploaded and is posted in the OP.
Re: [WIP] Ballistics (Update 6/5/11 - Alpha 2)
Well the new rifle sprites look pretty good, but it needs to be shifted more to the left.
I forgot to mention this before, but the kick is a bit too far to the right as well. Kind of makes the kick look really awkward.
Other than that, can't wait to see this completed.
I forgot to mention this before, but the kick is a bit too far to the right as well. Kind of makes the kick look really awkward.
Other than that, can't wait to see this completed.
- lizardcommando
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Re: [WIP] Ballistics (Update 6/5/11 - Alpha 2)
The bullet casings for the new rifle spawn to the left of it, making it look like the bullet casings are coming out of thin air. Also, as mentioned by Estopolis, the kick looks pretty awkward.
Other than that, it's lookin' real good.
Other than that, it's lookin' real good.