TheDoomGuy wrote:So, just out of curiosity... are you planning on having original maps for this?
I honestly don't consider myself much of a mapper, to be honest.
My only released map came to a rather lukewarm reception and I'm pretty much out of good map ideas. =P
Lastly, back to the bosses. I'm wondering, would you like any help with their design? I'm quite an experienced spriter and I'd love to work on some new Nazi bosses (I could just as easily make sure they were historically accurate in terms of clothes, weapons and so forth). Some variety in them would be good, instead of just a bunch of bulky dual-chaingun/missile launching dudes... like a smaller guy who's fast and has a powerful pistol, or machine gun or something.
I wouldn't mind; if anything I wouldn't mind something that would enable me to get rid of FatMan and the flying mini-submarine. =P
Vertigo wrote:The cyberdemon replacement doesn't shoot bullets from the right location, they come out between his legs.
D'oh. I think Woolie sent me a fix for that a bit ago but I have no idea where I left it...
Vict wrote:To further elaborate: I have enough shotgun shells to supply a small militia, but no shotgun. It seems that Epic2.wad is very dependent on this weapon...
Opinions on making the shotgun pickup randomly spawn either a G43 or a trench shotgun?
Also, do those gun turret things actually do anything? They just seem to shoot the geometry in front of them.
Hm. Maybe I screwed them up inadvertently when converting them to fire tracers instead of hitscans. Then again, as Lost Soul replacements, they're pretty useless...I could use a replacement...
EDIT 2: The Klein Nebelwerfer's recoil is far too early, the rocket actually fires at the new position instead of where you were initially aiming. Minor gripe, but it does effect it's long range use.
Noted. I'll fix that at earliest convenience.
marble wrote:I would suggest adding firey deaths to enemies using resources from strife, as they look pretty good.
That'll be about the tenth time I've reused those very sprites, but okay. =P
EDIT: also, more non-bullet shooting enemies would add some variety, since right now every non-boss enemy shoots bullets. just a thought.
What would they be shooting instead?
Vertigo wrote:Any chance of any brightmaps?
If anybody's willing to provide them (and if I ever bother to learn how to add them to the project), maybe.
Ethril wrote:Ah, punching Nazis never gets old. Would still be nice to have some kind of knife or something, though. shovelshovelshovelshovelshovel
If I end up shuffling the trench shotgun out of the chainsaw spawn, the shovel might make it in.