SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)

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Xtyfe
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Re: SLADE v3.0.2 beta 2 Released

Post by Xtyfe »

sirjuddington wrote: No idea what that is about. I compiled it with VS2005, same as the svn builds were.
I opened up my task manager and looked the processes tab while doing this. It seems that it does try to open but then quickly closes itself. Is there something I might be missing needed to run slade?
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Re: SLADE v3.0.2 beta 2 Released

Post by japboy »

@sirjuddington

Second one. Anyway I got crash when I tried to opened Preferences to set up GFX things.
Spoiler:
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Re: SLADE v3.0.2 beta 2 Released

Post by sirjuddington »

Xtyfe wrote:
sirjuddington wrote: No idea what that is about. I compiled it with VS2005, same as the svn builds were.
I opened up my task manager and looked the processes tab while doing this. It seems that it does try to open but then quickly closes itself. Is there something I might be missing needed to run slade?
Hmm, does it generate a slade3.log file? Either in the same directory as slade.exe or %APPDATA%/slade3
japboy wrote:Anyway I got crash when I tried to opened Preferences to set up GFX things.
I can't reproduce that for some reason. Try building the debug build and reproducing it for a full stack trace.
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Re: SLADE v3.0.2 beta 2 Released

Post by Xtyfe »

sirjuddington wrote: Hmm, does it generate a slade3.log file? Either in the same directory as slade.exe or %APPDATA%/slade3
Nope, nothing at all
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Re: SLADE v3.0.2 beta 2 Released

Post by japboy »

sirjuddington wrote:I can't reproduce that for some reason. Try building the debug build and reproducing it for a full stack trace.
Debug Build stopped with build errors. I tried to build by CodeLite btw. Release Build has done w/o problems though. Aaw.
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Re: SLADE v3.0.2 beta 2 Released

Post by cq75 »

Is Slade 3 eventually going to include a visual TEXTURES editor?

EDIT - oh, it's in :D

Any progress on the map editor?

EDIT2 - Slade v3.02 Beta 2 crashes consistently when I delete a patch in a texture using the DELETE key. Deleting it with the "delete" button works fine.
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Re: SLADE v3.0.2 beta 2 Released

Post by sirjuddington »

Ok that should be fixed now. I've been working on the map editor stuff a bit lately, currently getting it to read UDMF format maps.
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Re: SLADE v3.0.2 beta 2 Released

Post by Major Cooke »

Some reason or another is causing "Open in Tab" to behave strangely.

For entries, I can open up and then it'll show options to open as text/hex, but when i try clicking either of them, they do nothing.

EDIT: That is to say, .pk3's it's acting weird.
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Re: SLADE v3.0.2 beta 2 Released

Post by sirjuddington »

Can you explain it more clearly? I'm not sure what you're trying to say :P
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Re: SLADE v3.0.2 beta 2 Released

Post by Major Cooke »

Okay, I think I found a more specific example. When you go into a .pk3, go into a subdirectory like Decorate/ and try opening a file in a new tab. Notice how the tab says <name>.<ext>/<nameoffile> instead of <name>.<ext>/Decorate/<nameoffile>. I think it might be why, 'cause anything I open in the main directory works just fine, but not in places like the Decorate folder.
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Re: SLADE v3.0.2 beta 2 Released

Post by cq75 »

sirjuddington wrote:Ok that should be fixed now. I've been working on the map editor stuff a bit lately, currently getting it to read UDMF format maps.
Is this version released? The last build is 5-8-2011, does the SVN code have the latest changes? Would you be willing to help me compile it on Windows? (good practice for when the map editor comes, when I can shelve doombuilder and mod doom completely on Linux :mrgreen: )
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Re: SLADE v3.0.2 beta 2 Released

Post by sirjuddington »

There are absolutely no map *editing* features at the moment, it just loads maps and you can view them :P But if you really want to look at it now, svn chechout http://mancubus.net/svn/hosted/slade/br ... map_editor, and follow the windows compilation instructions here. Instructions for compiling in linux are there too (it's a lot easier to compile there than in windows, for sure).

Edit: Or did you mean a version with that fixed? If so, there isn't any, since Gez has stopped uploading svn builds recently. For now just use the delete patch button rather than pressing DEL.

Major Cooke: As in, I don't know what problem you are trying to report. Everything seems fine for me, even opening entries-within-directories in tabs.
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Re: SLADE v3.0.2 beta 2 Released

Post by cq75 »

Yeah, I meant a version with DEL in the texture editor fixed. I'm used to hitting DEL, so it crashes a lot :|

That fix isn't availabile in the SVN?
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Re: SLADE v3.0.2 beta 2 Released

Post by Xtyfe »

I was just thinking, would it be faster if slade made use of doombuilder cfgs? Why do all the work when it has already been done
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Re: SLADE v3.0.2 beta 2 Released

Post by Blue Shadow »

When I close Slade it crashes. Here's what I've done:

- I started Slade for the first time after installing it and set my prefernces.
- Opened a wad, did some stuff.
- Closed the wad, closed Slade and it crashed.
- Started Slade again and then closed it and it crashed.

I thought maybe I did something wrong when setting the prefernces. So, I deleted the configs to make Slade creats fresh ones and then started it and closed it. The result is a crash.

I'm using build 934 from DRD Team SVN Builds site, by the way.
Last edited by Blue Shadow on Thu Dec 01, 2011 2:25 am, edited 1 time in total.
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