Is There a 'Plasma' Effect Wad Out There?

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Average
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Is There a 'Plasma' Effect Wad Out There?

Post by Average »

I was wondering if there is a wad around that just replaces liquids in ZDoom with a plasma effect. I know there are a lot of patches and game mods with this effect in it but they all change the game in other ways as well (different weapons, sounds or something else). I'm just looking to 'improve' this one aspect of the game... Thanks in advance. :)
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randi
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Re: Is There a 'Plasma' Effect Wad Out There?

Post by randi »

You mean this kind of plasma effect?

If so, I doubt it. However, you can find it in the player setup menu.
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Re: Is There a 'Plasma' Effect Wad Out There?

Post by Average »

Maybe I've used the wrong term... maybe texture warp? Like the water effect in the Heretic++ wad or KDIZD...

PS: I'm not sure I get what you meant about finding it in the player setup menu... *confused...* :)
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Re: Is There a 'Plasma' Effect Wad Out There?

Post by ChronoSeth »

It's really not that hard to make yourself.

[wiki]ANIMDEFS[/wiki]
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Re: Is There a 'Plasma' Effect Wad Out There?

Post by Average »

Thank you. I'll try this out. Wish me luck - I'm a noob at this sort of thing! :)
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Re: Is There a 'Plasma' Effect Wad Out There?

Post by Sodaholic »

Average wrote:Thank you. I'll try this out. Wish me luck - I'm a noob at this sort of thing! :)
You won't need luck for something this simple. :P Just follow what the wiki says and you'll be fine. :)
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Re: Is There a 'Plasma' Effect Wad Out There?

Post by Blue Shadow »

Average wrote:PS: I'm not sure I get what you meant about finding it in the player setup menu... *confused...* :)
My guess he means the background on which you see the doomguy in the player setup menu.
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Re: Is There a 'Plasma' Effect Wad Out There?

Post by Average »

Well, thanks for the help and encouragement but I managed to fail (surprise, surprise!). I'm not sure what I've done wrong. I created a text file with the following for Doom:

warp2 flat nukage1
warp2 flat nukage2
warp2 flat nukage3

warp2 flat fwater1
warp2 flat fwater2
warp2 flat fwater3
warp2 flat fwater4

I don't see any other syntax that I need. I saved it as a text file and I called it WARP.txt but it didn't do anything after dragging and dropping it onto my ZDoom icon. So, I created a WAD in SLADE3 but I could only save the WAD with the lumps as unknown as I couldn't work out how to change them to recognised text lumps.

I presume I've either overcomplicated this or over simplified it but i'm not sure which way I've gone!

EDIT: After a forehead slap and a flash of common sense I renamed the txt file to animdefs.txt. It sort of works... each texture warps but still cycles through it's 'animation' of the 3 textures... !?
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Re: Is There a 'Plasma' Effect Wad Out There?

Post by Blue Shadow »

Average wrote:EDIT: After a forehead slap and a flash of common sense I renamed the txt file to animdefs.txt. It sort of works... each texture warps but still cycles through it's 'animation' of the 3 textures... !?
Choose one of the flat graphics and duplicate it then rename the copies to match the replacments, i.e, for the nukage:

- Make two copies from NUKAGE1 and put them into the wad with your ANIMDEFS.
- Rename one of them to NUKAGE2 and the other to NUKAGE3.
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Re: Is There a 'Plasma' Effect Wad Out There?

Post by NeuralStunner »

Would be simpler to redefine the nukage animation to use only one frame for each.
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Re: Is There a 'Plasma' Effect Wad Out There?

Post by ChronoSeth »

NeuralStunner wrote:Would be simpler to redefine the nukage animation to use only one frame for each.
You *technically* can't* do that, but you can have a two-step animation with both being the same flat.
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Re: Is There a 'Plasma' Effect Wad Out There?

Post by Average »

Blue Shadow wrote:
Average wrote:EDIT: After a forehead slap and a flash of common sense I renamed the txt file to animdefs.txt. It sort of works... each texture warps but still cycles through it's 'animation' of the 3 textures... !?
Choose one of the flat graphics and duplicate it then rename the copies to match the replacments, i.e, for the nukage:

- Make two copies from NUKAGE1 and put them into the wad with your ANIMDEFS.
- Rename one of them to NUKAGE2 and the other to NUKAGE3.
That's what I did. Thanks! It's now working for me. :)
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Re: Is There a 'Plasma' Effect Wad Out There?

Post by Average »

ChronoSeth wrote:
NeuralStunner wrote:Would be simpler to redefine the nukage animation to use only one frame for each.
You *technically* can't* do that, but you can have a two-step animation with both being the same flat.
Just curious. Why can't you do that?
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Re: Is There a 'Plasma' Effect Wad Out There?

Post by Enjay »

Also, not all maps use the first flat in the sequence - which isn't important with old style animations but could cause a problem here.
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Re: Is There a 'Plasma' Effect Wad Out There?

Post by Blue Shadow »

Average wrote:
Blue Shadow wrote:
Average wrote:EDIT: After a forehead slap and a flash of common sense I renamed the txt file to animdefs.txt. It sort of works... each texture warps but still cycles through it's 'animation' of the 3 textures... !?
Choose one of the flat graphics and duplicate it then rename the copies to match the replacments, i.e, for the nukage:

- Make two copies from NUKAGE1 and put them into the wad with your ANIMDEFS.
- Rename one of them to NUKAGE2 and the other to NUKAGE3.
That's what I did. Thanks! It's now working for me. :)
If it works then good for you but this was from the top of my head. Just like what has been suggested, the ANIMDEFS-only way is better because it'll save you from adding extra weight to your project.

And I don't know but maybe TEXTURES can be utilize here as an other way :?:
Average wrote:
ChronoSeth wrote:
NeuralStunner wrote:Would be simpler to redefine the nukage animation to use only one frame for each.
You *technically* can't* do that, but you can have a two-step animation with both being the same flat.
Just curious. Why can't you do that?
Because you need at least two frames in the definition in order for the engine to make a full animation loop, If I'm not wrong.
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