Is There a 'Plasma' Effect Wad Out There?
Is There a 'Plasma' Effect Wad Out There?
I was wondering if there is a wad around that just replaces liquids in ZDoom with a plasma effect. I know there are a lot of patches and game mods with this effect in it but they all change the game in other ways as well (different weapons, sounds or something else). I'm just looking to 'improve' this one aspect of the game... Thanks in advance. 
Re: Is There a 'Plasma' Effect Wad Out There?
You mean this kind of plasma effect?
If so, I doubt it. However, you can find it in the player setup menu.
If so, I doubt it. However, you can find it in the player setup menu.
Re: Is There a 'Plasma' Effect Wad Out There?
Maybe I've used the wrong term... maybe texture warp? Like the water effect in the Heretic++ wad or KDIZD...
PS: I'm not sure I get what you meant about finding it in the player setup menu... *confused...*
PS: I'm not sure I get what you meant about finding it in the player setup menu... *confused...*
- ChronoSeth
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Re: Is There a 'Plasma' Effect Wad Out There?
It's really not that hard to make yourself.
[wiki]ANIMDEFS[/wiki]
[wiki]ANIMDEFS[/wiki]
Re: Is There a 'Plasma' Effect Wad Out There?
Thank you. I'll try this out. Wish me luck - I'm a noob at this sort of thing! 
Re: Is There a 'Plasma' Effect Wad Out There?
You won't need luck for something this simple.Average wrote:Thank you. I'll try this out. Wish me luck - I'm a noob at this sort of thing!
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Blue Shadow
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Re: Is There a 'Plasma' Effect Wad Out There?
My guess he means the background on which you see the doomguy in the player setup menu.Average wrote:PS: I'm not sure I get what you meant about finding it in the player setup menu... *confused...*
Re: Is There a 'Plasma' Effect Wad Out There?
Well, thanks for the help and encouragement but I managed to fail (surprise, surprise!). I'm not sure what I've done wrong. I created a text file with the following for Doom:
warp2 flat nukage1
warp2 flat nukage2
warp2 flat nukage3
warp2 flat fwater1
warp2 flat fwater2
warp2 flat fwater3
warp2 flat fwater4
I don't see any other syntax that I need. I saved it as a text file and I called it WARP.txt but it didn't do anything after dragging and dropping it onto my ZDoom icon. So, I created a WAD in SLADE3 but I could only save the WAD with the lumps as unknown as I couldn't work out how to change them to recognised text lumps.
I presume I've either overcomplicated this or over simplified it but i'm not sure which way I've gone!
EDIT: After a forehead slap and a flash of common sense I renamed the txt file to animdefs.txt. It sort of works... each texture warps but still cycles through it's 'animation' of the 3 textures... !?
warp2 flat nukage1
warp2 flat nukage2
warp2 flat nukage3
warp2 flat fwater1
warp2 flat fwater2
warp2 flat fwater3
warp2 flat fwater4
I don't see any other syntax that I need. I saved it as a text file and I called it WARP.txt but it didn't do anything after dragging and dropping it onto my ZDoom icon. So, I created a WAD in SLADE3 but I could only save the WAD with the lumps as unknown as I couldn't work out how to change them to recognised text lumps.
I presume I've either overcomplicated this or over simplified it but i'm not sure which way I've gone!
EDIT: After a forehead slap and a flash of common sense I renamed the txt file to animdefs.txt. It sort of works... each texture warps but still cycles through it's 'animation' of the 3 textures... !?
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Blue Shadow
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Re: Is There a 'Plasma' Effect Wad Out There?
Choose one of the flat graphics and duplicate it then rename the copies to match the replacments, i.e, for the nukage:Average wrote:EDIT: After a forehead slap and a flash of common sense I renamed the txt file to animdefs.txt. It sort of works... each texture warps but still cycles through it's 'animation' of the 3 textures... !?
- Make two copies from NUKAGE1 and put them into the wad with your ANIMDEFS.
- Rename one of them to NUKAGE2 and the other to NUKAGE3.
- NeuralStunner
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Re: Is There a 'Plasma' Effect Wad Out There?
Would be simpler to redefine the nukage animation to use only one frame for each.
- ChronoSeth
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Re: Is There a 'Plasma' Effect Wad Out There?
You *technically* can't* do that, but you can have a two-step animation with both being the same flat.NeuralStunner wrote:Would be simpler to redefine the nukage animation to use only one frame for each.
Re: Is There a 'Plasma' Effect Wad Out There?
That's what I did. Thanks! It's now working for me.Blue Shadow wrote:Choose one of the flat graphics and duplicate it then rename the copies to match the replacments, i.e, for the nukage:Average wrote:EDIT: After a forehead slap and a flash of common sense I renamed the txt file to animdefs.txt. It sort of works... each texture warps but still cycles through it's 'animation' of the 3 textures... !?
- Make two copies from NUKAGE1 and put them into the wad with your ANIMDEFS.
- Rename one of them to NUKAGE2 and the other to NUKAGE3.
Re: Is There a 'Plasma' Effect Wad Out There?
Just curious. Why can't you do that?ChronoSeth wrote:You *technically* can't* do that, but you can have a two-step animation with both being the same flat.NeuralStunner wrote:Would be simpler to redefine the nukage animation to use only one frame for each.
Re: Is There a 'Plasma' Effect Wad Out There?
Also, not all maps use the first flat in the sequence - which isn't important with old style animations but could cause a problem here.
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Blue Shadow
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Re: Is There a 'Plasma' Effect Wad Out There?
If it works then good for you but this was from the top of my head. Just like what has been suggested, the ANIMDEFS-only way is better because it'll save you from adding extra weight to your project.Average wrote:That's what I did. Thanks! It's now working for me.Blue Shadow wrote:Choose one of the flat graphics and duplicate it then rename the copies to match the replacments, i.e, for the nukage:Average wrote:EDIT: After a forehead slap and a flash of common sense I renamed the txt file to animdefs.txt. It sort of works... each texture warps but still cycles through it's 'animation' of the 3 textures... !?
- Make two copies from NUKAGE1 and put them into the wad with your ANIMDEFS.
- Rename one of them to NUKAGE2 and the other to NUKAGE3.
And I don't know but maybe TEXTURES can be utilize here as an other way
Because you need at least two frames in the definition in order for the engine to make a full animation loop, If I'm not wrong.Average wrote:Just curious. Why can't you do that?ChronoSeth wrote:You *technically* can't* do that, but you can have a two-step animation with both being the same flat.NeuralStunner wrote:Would be simpler to redefine the nukage animation to use only one frame for each.
