[Widescreenfriendly] TUTNT, Austerity, TCotD2

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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esselfortium
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Re: [Widescreenfriendly] TUTNT, Austerity, TCotD2

Post by esselfortium »

For the sprites, I would say so, yes.
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NeuralStunner
 
 
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Re: [Widescreenfriendly] TUTNT, Austerity, TCotD2

Post by NeuralStunner »

Sodaholic wrote:8 pixels per foot
Doomguy is 7 feet tall? :shock:

:P
Gez
 
 
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Re: [Widescreenfriendly] TUTNT, Austerity, TCotD2

Post by Gez »

It's all in the boots and helmet.
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scalliano
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Re: [Widescreenfriendly] TUTNT, Austerity, TCotD2

Post by scalliano »

In any case I prefer Fat Doom to Tall Doom - reminds me of the gool ol' days before PAL-60 was invented.
Sodaholic
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Re: [Widescreenfriendly] TUTNT, KDiZD, TCotD2

Post by Sodaholic »

scalliano wrote:At least not as fat as PSX Doom ...
Hold on, PSX Doom was fat? Keep in mind, I live in an NTSC area (oh god I wish I had scart, and the ability to play 50hz games, but I don't), but I've never noticed this. I know it's resolution was 256x200, but I thought that it squished things horizontally to have the same aspect ratio as 320x200?
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scalliano
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Re: [Widescreenfriendly] TUTNT, Austerity, TCotD2

Post by scalliano »

Not exactly. PSX Doom's true aspect ratio is almost square. It's actually stretched horizontally to fit a 4:3 screen. Needless to say it's even fatter on a PAL screen.
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Average
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Re: [Widescreenfriendly] TUTNT, Austerity, TCotD2

Post by Average »

While on the subject of updating Wads for compatibility I have a request. I play at 320x200 but the in-game text in TUTNT, Stronghold et al is illegible. Is it possible for this to be scaled so as to be read properly? I'm unsure if this a limitation of the engine, my knowledge or both so apologies if this is an inappropriate request. :)
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Tormentor667
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Re: [Widescreenfriendly] TUTNT, Austerity, TCotD2

Post by Tormentor667 »

Thats a limitation when playing at 320x200 I guess
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Viscra Maelstrom
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Re: [Widescreenfriendly] TUTNT, Austerity, TCotD2

Post by Viscra Maelstrom »

Is the final boss song in TUTNT Juno Reactor's Navras? It does sound like it, but it sounds like it's been edited somewhat, since there's a intro on the song and the second part of the vocals can be heard clearly and is not used in the background like the original song does.
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Average
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Re: [Widescreenfriendly] TUTNT, Austerity, TCotD2

Post by Average »

Tormentor667 wrote:Thats a limitation when playing at 320x200 I guess
Bugger. Thanks for responding anyway. :)
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Tormentor667
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Re: [Widescreenfriendly] TUTNT, Austerity, TCotD2

Post by Tormentor667 »

Doomhuntress wrote:Is the final boss song in TUTNT Juno Reactor's Navras? It does sound like it, but it sounds like it's been edited somewhat, since there's a intro on the song and the second part of the vocals can be heard clearly and is not used in the background like the original song does.
Yep, it is ;)
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Viscra Maelstrom
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Re: [Widescreenfriendly] TUTNT, Austerity, TCotD2

Post by Viscra Maelstrom »

Where in particular does the edited version of the song come from?
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Tormentor667
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Re: [Widescreenfriendly] TUTNT, Austerity, TCotD2

Post by Tormentor667 »

From the soundtrack score
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