This is the completion of the brightmap pack that came with PFEnhancer.
Basic premise:
- Monsters have glowy eyes
- Correctly lit objects (direct lights -> fullbright, indirect lights -> somewhere between light and dark, reflections -> no light, unless directly or indirectly lit)
- Much more scary and atmospheric in the dark
The work is based on the original Brightmaps.pk3 that comes with GZDoom, although it is similar to Virtue's Brightmap pack (Doom section) none of the brightmaps were taken from there, all are made from either scratch or from the aforementioned basic brightmap pack.
The file:
https://rapidshare.com/files/1120059050/Sbrightmaps.zip
http://www.2shared.com/file/pbuferDq/Sbrightmaps.html
Contains:
- Sbrightmaps.pk3 (the main file, good for normal Doom2)
- SBX_Plut.pk3 (plutonia extension, overwrites certain plutonia specific texture brightmaps)
- SBX_TNT.pk3 (TNT Evilution extension, overwrites certain TNT specific texture brightmaps)
Some screenies:
Spoiler: