[Widescreenfriendly] TUTNT, Austerity, TCotD2

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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Re: [Widescreenfriendly] TUTNT, Austerity, TCotD2

Postby esselfortium » Wed May 18, 2011 8:43 pm

For the sprites, I would say so, yes.
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Re: [Widescreenfriendly] TUTNT, Austerity, TCotD2

Postby NeuralStunner » Wed May 18, 2011 8:48 pm

Sodaholic wrote:8 pixels per foot
Doomguy is 7 feet tall? :shock:

:P
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Re: [Widescreenfriendly] TUTNT, Austerity, TCotD2

Postby Gez » Thu May 19, 2011 5:59 am

It's all in the boots and helmet.
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Re: [Widescreenfriendly] TUTNT, Austerity, TCotD2

Postby scalliano » Thu May 19, 2011 2:30 pm

In any case I prefer Fat Doom to Tall Doom - reminds me of the gool ol' days before PAL-60 was invented.
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Re: [Widescreenfriendly] TUTNT, KDiZD, TCotD2

Postby Sodaholic » Thu May 19, 2011 5:12 pm

scalliano wrote:At least not as fat as PSX Doom ...

Hold on, PSX Doom was fat? Keep in mind, I live in an NTSC area (oh god I wish I had scart, and the ability to play 50hz games, but I don't), but I've never noticed this. I know it's resolution was 256x200, but I thought that it squished things horizontally to have the same aspect ratio as 320x200?
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Re: [Widescreenfriendly] TUTNT, Austerity, TCotD2

Postby scalliano » Thu May 19, 2011 5:34 pm

Not exactly. PSX Doom's true aspect ratio is almost square. It's actually stretched horizontally to fit a 4:3 screen. Needless to say it's even fatter on a PAL screen.
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Re: [Widescreenfriendly] TUTNT, Austerity, TCotD2

Postby Average » Fri May 20, 2011 5:35 am

While on the subject of updating Wads for compatibility I have a request. I play at 320x200 but the in-game text in TUTNT, Stronghold et al is illegible. Is it possible for this to be scaled so as to be read properly? I'm unsure if this a limitation of the engine, my knowledge or both so apologies if this is an inappropriate request. :)
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Re: [Widescreenfriendly] TUTNT, Austerity, TCotD2

Postby Tormentor667 » Mon May 23, 2011 9:52 am

Thats a limitation when playing at 320x200 I guess
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Re: [Widescreenfriendly] TUTNT, Austerity, TCotD2

Postby Princess Viscra Maelstrom » Mon May 23, 2011 11:10 am

Is the final boss song in TUTNT Juno Reactor's Navras? It does sound like it, but it sounds like it's been edited somewhat, since there's a intro on the song and the second part of the vocals can be heard clearly and is not used in the background like the original song does.
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Re: [Widescreenfriendly] TUTNT, Austerity, TCotD2

Postby Average » Mon May 23, 2011 11:31 am

Tormentor667 wrote:Thats a limitation when playing at 320x200 I guess


Bugger. Thanks for responding anyway. :)
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Re: [Widescreenfriendly] TUTNT, Austerity, TCotD2

Postby Tormentor667 » Tue May 24, 2011 5:55 am

Doomhuntress wrote:Is the final boss song in TUTNT Juno Reactor's Navras? It does sound like it, but it sounds like it's been edited somewhat, since there's a intro on the song and the second part of the vocals can be heard clearly and is not used in the background like the original song does.

Yep, it is ;)
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Re: [Widescreenfriendly] TUTNT, Austerity, TCotD2

Postby Princess Viscra Maelstrom » Tue May 24, 2011 6:43 am

Where in particular does the edited version of the song come from?
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Re: [Widescreenfriendly] TUTNT, Austerity, TCotD2

Postby Tormentor667 » Tue May 24, 2011 1:54 pm

From the soundtrack score
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