Way to go! Check your inboxShadesMaster wrote:I have a level! PM'ing something by tomorrow!

Way to go! Check your inboxShadesMaster wrote:I have a level! PM'ing something by tomorrow!
Well, it only depends. I made the girls faster than the classic Doomguy and the guys slower. For example, Doomguy's speed is 1.1, but Lorelei Chen's is 1.3 and Dimitri Paramo's is 0.6 (which makes him incredibly slow LOL). It's fine, as it balances them, as Dimitri has a default 120 health and weapons have extra nice effects with him (like the Rocket Launcher firing seeking rockets), as opposed to Chen's 90 health and average weapon effects (with the only exception of the Assault Rifle, which is 99% accurate and very fast). The problem however is Thi Barret, whose speed is 1.5, but her health is only 80 and the only good weapon with her is the Bayonet. What do you suggest for making her more balanced?ShadesMaster wrote:For that feel I suggest slowing the player speed down a bit - to just like he is in Deepest Evil, perhaps.
SecondedBlueFireZ88 wrote:Definetly keeping an eye on this.
[youtube]http://www.youtube.com/watch?v=Yx8FanC70S4[/youtube]hfc2x wrote:Gigantic quote of first post removed for sanity's sake. -mgmt
Your posts really need improvement. That was the kind of reaction that should have been made when this was a recent development. You're pretty late now, especially considering that I branched off and started a new one rather recently for a modified Chocolate Doom instead.poop87 wrote:[youtube]incorrect way to use youtube tags[/youtube]hfc2x wrote:a huge wall of text that was completely unnecessary to quote the entirety of
Kinda ironic.hfc2x wrote:I already removed all kinds of decals, because they were making the game feel nothing like vanilla Doom
Heh.Doom Bible wrote: Environment Animation and Morphing
Walls can move and transform in DOOM, which provides an active--and
sometimes actively hostile environment. Rooms can close in on you, ceilings
can plunge down to crush you, and so on. Nothing is for certain in DOOM.
To this Id has added the ability to have animated messages on the walls,
information terminals, access stations, and more. The environment can act on
you, and you can act on the environment. If you shoot the walls, they get
damaged, and stay damaged. Not only does this add realism, but provides a
crude method for marking your path, like violent bread crumbs.