Doom64 - ArchVile, Chaingunner, Revenant

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Captain Awesome
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Re: Doom64 - ArchVile, Chaingunner, Revenant

Post by Captain Awesome »

I really just lol'ed.
Leonard
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Re: Doom64 - ArchVile, Chaingunner, Revenant

Post by Leonard »

Doom 64 chaingunner sprites
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Flynn Taggart
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Re: Doom64 - ArchVile, Chaingunner, Revenant

Post by Flynn Taggart »

Wow :D! Those look really great. Not too fond of the gibs though. They look like he is being vaporized a little to me. And his hair could use a little more work on some frames.
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Re: Doom64 - ArchVile, Chaingunner, Revenant

Post by Demolisher »

The blood from the gib death looks like mspaint quality to me, otherwise good stuff!
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Xim
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Re: Doom64 - ArchVile, Chaingunner, Revenant

Post by Xim »

It looks alright, the gib death looks pretty bad to be quite honest though. I think it still needs some over-all work, there is kind of a style clash between the weapon and the zombie itself and his head looks pretty square at some parts. But it is a good start. Might be cool, if you re-coloured his shirt red and gave him darker skin.
wildweasel wrote:This is why I am such a huge proponent of credit where credit is due. If I post something someone else made, I make damn sure people are aware who made it so I am not given undue credit. Even still, I see people borrowing things from Diaz and crediting me instead of the real authors, even though I have an extremely exhaustive list of credits available.
Yeah, kind of like how I used to get credited for every weapon-marine skin, even the ones made before I even joined the community.
Leonard
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Re: Doom64 - ArchVile, Chaingunner, Revenant

Post by Leonard »

Final set of chaingunner 64 sprites
Working on some new enemies now.
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VGA
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Re: Doom64 - ArchVile, Chaingunner, Revenant

Post by VGA »

Cool, maybe someone could make it into a wad, so we could see it in action (in doom2)

Also, I loled at the poop87 situation in the previous page ! :lol: :lol: :lol:
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InsanityBringer
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Re: Doom64 - ArchVile, Chaingunner, Revenant

Post by InsanityBringer »

The gibs don't strike me as being doom 64 styled, but it's a lot nicer. All around it's a pretty good sprite now.
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Tragos
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Re: Doom64 - ArchVile, Chaingunner, Revenant

Post by Tragos »

Its a nice sprite but the chaingun bothers me a bit. It looks way too small especially in the rotations. It just doesn't seem in proportion to the rest of the Zombie.
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printz
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Re: Doom64 - ArchVile, Chaingunner, Revenant

Post by printz »

What else to expect from someone with a screenname of "poop"?
Doomhuntress wrote:Pretty hard to see the difference when all levels in Doom 64 are so bloody dark.
Yeah but they're all simple soldiers. It's also so they can surprise you.
poop87
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Re: Doom64 - ArchVile, Chaingunner, Revenant

Post by poop87 »

CaptainToenail wrote:I wonder what these monsters would have looked like if they were included in Doom64, I know that they were cut out for cartridge space so they must have existed in concept sketches or something at some time, any ideas?
I wonder what it would look like if they had the nazis from doom 2 in doom 64?
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Re: Doom64 - ArchVile, Chaingunner, Revenant

Post by Flynn Taggart »

Pretty interesting point. They would probably be more realistic than Doom 2's "Giant Blue Smurf's" that they call SS Soldiers. I mean they could have black uniforms with real officer hats and maybe the red band around their arm.

EDIT: How about Doomguy's Mugshot?
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Re: Doom64 - ArchVile, Chaingunner, Revenant

Post by Project Shadowcat »

They were originally from Wolfenstein, they used the same art for Doom II. I thought this was common knowledge by now. >_>
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Re: Doom64 - ArchVile, Chaingunner, Revenant

Post by Flynn Taggart »

Who said that I didn't know that? I just said that they didn't look like real Nazi's.
poop87
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Re: Doom64 - ArchVile, Chaingunner, Revenant

Post by poop87 »

phi108 wrote:Footman also did a chaingunner, a red player zombie with edits:
Image
what mod is that from?
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