ZDoom Wiki Thread

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Gez
 
 
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Re: ZDoom Wiki Thread

Post by Gez »

All is quiet on the wiki front, so it really seems to be working. Thanks!
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FDARI
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Re: ZDoom Wiki Thread

Post by FDARI »

Is the example in [wiki]ThrustThing[/wiki] based on DECORATE? I don't think "angle" is a readily available variable/expression in pure ACS. A beginner who pasted the example into his script might have difficulty debugging it. Maybe the example should explicitly use GetActorAngle, or otherwise reveal the method used to acquire an actor's angle.
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Re: ZDoom Wiki Thread

Post by NeuralStunner »

FDARI wrote:Is the example in [wiki]ThrustThing[/wiki] based on DECORATE? I don't think "angle" is a readily available variable/expression in pure ACS.
That's a syntax demonstration, "angle" there is meant to be replaced with the desired angle.
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Re: ZDoom Wiki Thread

Post by Gez »

Apparently, '-' should be added to the list of alphanumeric characters used by spambots, since we have had a "Wonder-workerBarber".


Also, by the way, the vector skin here has the same issue with fixed font as the vector skin there.
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Re: ZDoom Wiki Thread

Post by Gez »

And now, [wiki=Special:Contributions/KrakóayLivingston]poorly-encoded unicode[/wiki] attacks!
P1ayer27
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Re: ZDoom Wiki Thread

Post by P1ayer27 »

What is the purpose of the DROPPED flag? Because the wiki information is at least partially inaccurate. Inventory items with the DROPPED flag applied will still respawn.
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Re: ZDoom Wiki Thread

Post by Gez »

Gez wrote:And now, [wiki=Special:Contributions/KrakóayLivingston]poorly-encoded unicode[/wiki] attacks!
And another.
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Mikk-
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Re: ZDoom Wiki Thread

Post by Mikk- »

On the [wiki]Scope[/wiki] page, the example's font size is too damn huge, is the wiki being edited for people with the need of visual aid?
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NeuralStunner
 
 
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Re: ZDoom Wiki Thread

Post by NeuralStunner »

Mikk- wrote:On the [wiki]Scope[/wiki] page, the example's font size is too damn huge, is the wiki being edited for people with the need of visual aid?
Looks normal to me... :?
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Re: ZDoom Wiki Thread

Post by Gez »

For some reason, these preformatted section had extra tags (<ul><tt><pre> instead of just <pre>) and those were what was screwing up the font size when using the Vector skin.

Until recently, <tt> elements were ridiculously undersized. I suppose the skin has been edited to fix that; but it lead to oversizing when combined with <pre>. Which isn't too much of an issue since you're not supposed to use <tt> and <pre> at the same time, as they do pretty much the same thing font-wise.
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Re: ZDoom Wiki Thread

Post by Demolisher »

New wiki cat for string functions, now that there are 3 main ones, and most likely going to be more.
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FDARI
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Re: ZDoom Wiki Thread

Post by FDARI »

A modified ACC.EXE is required for Strparam to compile; has this been published yet? I gather it ought to be on the downloads page for ZDOOM.ORG. The wiki-article might also want to mention this requirement, since it has been a while since a new binary was required for the compiler.

(The modified source code to ACC exists in the added feature thread, but I never uploaded the binary. Is there anything I need to do?)
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Re: ZDoom Wiki Thread

Post by Demolisher »

If the change was committed to svn, then it can be built, however, nobody uploaded the new acc.exe to drdteam.
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WEAPON.ALT_USES_BOTH

Post by some_random_guy »

I changed the weapons flag page so that WEAPON.ALT_USES_BOTH is now listed with its use.
(albeit, as only available since developmental version r3213).
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Re: ZDoom Wiki Thread

Post by Demolisher »

About page deletion, how? I accidentally made category:ACS string functions, the category is empty, as I typo'd the capitalization.
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