Actions with actors - rotating things

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
User avatar
Miami_vice
Posts: 33
Joined: Thu Oct 21, 2010 3:05 pm

Actions with actors - rotating things

Post by Miami_vice »

I dunno if this is all useful. Help me to decide if it's worth to do the rest:


After successful rotation through x/y plane, rotation through x/z plain fails:



Next will be cube and other famous 3-dimesnsional figures.

But that would be only after successful turnings to all directions and angles. It is possible to do so projectiles would follow its actor. Just like Afrit comets fly around it. It can be also used as tracer projectiles to a certain target. (homing missiles, plasma bolts imps fireballs etc.) Or just a defense shiels or a jail for monsters.
User avatar
XutaWoo
Posts: 4005
Joined: Sat Dec 30, 2006 4:25 pm
Location: beautiful hills of those who are friends
Contact:

Re: Actions with actors - rotating things

Post by XutaWoo »

W-woah. :shock:

Stuff like this would definately be awesome for visual effects!

And danmaku-styled stuff, with (I'm guessing) some modifications to the code. :P
User avatar
scalliano
Posts: 2867
Joined: Tue Jun 21, 2005 1:16 pm
Location: Ireland

Re: Actions with actors - rotating things

Post by scalliano »

I'd LOVE to see a bullet-hell mod for Doom ...

I can see this being useful for "core" bosses - imagine having to knock out a slew of revolving shield panels before you can deal damage to the "brain". This can only be a good thing.
User avatar
rollingcrow
Posts: 733
Joined: Tue Mar 02, 2010 8:30 pm
Graphics Processor: nVidia with Vulkan support

Re: Actions with actors - rotating things

Post by rollingcrow »

scalliano wrote:I'd LOVE to see a bullet-hell mod for Doom ...
Ikaruga Doom maybe?
User avatar
JustinC
Posts: 416
Joined: Tue Feb 23, 2010 11:58 am

Re: Actions with actors - rotating things

Post by JustinC »

fantastic.
User avatar
scalliano
Posts: 2867
Joined: Tue Jun 21, 2005 1:16 pm
Location: Ireland

Re: Actions with actors - rotating things

Post by scalliano »

Se7eNytes wrote:Ikaruga Doom maybe?
Hell, yeah! Funnily enough, I'm playing through that on the 360 at the mo (missed it the first and second times around, heh). Coding the polarity mechanic might even be possible in ZDoom with a bit of nouse, but that's another thread ;)
User avatar
Jimmy
 
 
Posts: 4726
Joined: Mon Apr 10, 2006 1:49 pm
Preferred Pronouns: He/Him
Contact:

Re: Actions with actors - rotating things

Post by Jimmy »

Awesome. :D

... Now I wanna see that first video again but with Doomguys.

Like this.
User avatar
Miami_vice
Posts: 33
Joined: Thu Oct 21, 2010 3:05 pm

Re: Actions with actors - rotating things

Post by Miami_vice »

cool movie. :)
User avatar
Marisa the Magician
Banned User
Posts: 3886
Joined: Fri Feb 08, 2008 9:15 am
Preferred Pronouns: She/Her
Operating System Version (Optional): (btw I use) Arch
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia
Contact:

Re: Actions with actors - rotating things

Post by Marisa the Magician »

Se7eNytes wrote:
scalliano wrote:I'd LOVE to see a bullet-hell mod for Doom ...
Ikaruga Doom maybe?
No thanks. I'd prefer a Touhou Doom. :3:
User avatar
Killar
Posts: 240
Joined: Mon Feb 09, 2009 12:15 pm
Location: Always one step behind

Re: Actions with actors - rotating things

Post by Killar »

The fail with the rockets is better than a sphere of rockets. :lol:
User avatar
Amuscaria
Posts: 6634
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: Actions with actors - rotating things

Post by Amuscaria »

wow neat. :D I'm certainly impressed by what ACS can do.
User avatar
Ghastly
... in rememberance ...
Posts: 6109
Joined: Fri Jul 06, 2007 2:34 pm

Re: Actions with actors - rotating things

Post by Ghastly »

scalliano wrote:I'd LOVE to see a bullet-hell mod for Doom ...
http://forum.zdoom.org/viewtopic.php?f= ... 3&p=470083 :P
User avatar
Big C
Posts: 2839
Joined: Tue Oct 19, 2010 3:24 pm

Re: Actions with actors - rotating things

Post by Big C »

The second video's attempted spheroid ended up looking like a demented carnival ride. :lol:

And I think this COULD work for a 3D danmaku type game. There aren't enough 3D schmups like Star Fox.
User avatar
scalliano
Posts: 2867
Joined: Tue Jun 21, 2005 1:16 pm
Location: Ireland

Re: Actions with actors - rotating things

Post by scalliano »

I've always wanted to make a scrolling shooter - that other thread gives me hope that it could probably be done entirely in ACS :O
User avatar
Squishybrick
Posts: 190
Joined: Sat Jan 22, 2011 7:11 pm

Re: Actions with actors - rotating things

Post by Squishybrick »

danmaku ikaruha touhou bla bla bla.. What the heck is with people and japanese/chinese words these days?..

The videos are great, but I get a strange feeling the future of this new discovery is a lot shorter than it seems..
Locked

Return to “Abandoned/Dead Projects”