WhoDunIt: I don't think we're testing the right things.

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ConflagratedCanine
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Re: WhoDunIt: Tools of The Trade (Silly video inside!)

Post by ConflagratedCanine »

(Copypaste post aaaaaaaa)
(Oh wtf top of the page again?)

Been cleaning up the hud a little, what do you guys think?

Image

1) Health. Background reflects player color.
2) Sanity (Only drawn for murderer). Will slowly deplete towards the center over time, once empty. Game over!
3) Remaining Stimpacks.
4) Inventory. Selected items are represented by a white glow.
5) Currently selected inventory.
6) Ammunition (Top: Reserve, Bottom: Loaded)

Later, I'll have some sort of indicator for how long you're stunned for after a melee hit.

GIve it a try, if you like!
http://phenomer.net/hosted/filewolf/Who ... UDTEST.wad

(Requires WDI Beta4HF1 or newer)
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ConflagratedCanine
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Re: WhoDunIt: Oh look, a daytime map!

Post by ConflagratedCanine »

A little WIP on a new map.
Image Image

Medium sized map set in a rocky backwoods area riddled with caves. Complete with a small two-story cabin! (Or at least it will when I finish it)
Players can hide in tall grass, located under those fancy light-shafts.

TheMisterCat also has a little something in the works, but I'll leave it to his discretion on releasing that info.
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Killar
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Re: WhoDunIt: Oh look, a daytime map!

Post by Killar »

I have a question about the hud. Can you raise your sanity, or is the loss permanent?
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wildweasel
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Re: WhoDunIt: Oh look, a daytime map!

Post by wildweasel »

Killar wrote:I have a question about the hud. Can you raise your sanity, or is the loss permanent?
If I remember correctly, Sanity is for the Murderer only, and drops steadily the longer he goes without killing another player. It refills if the Murderer kills someone (I seem to recall it fills more if you kill a player with the Knife instead of another weapon?).
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ConflagratedCanine
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Re: WhoDunIt: Oh look, a daytime map!

Post by ConflagratedCanine »

wildweasel wrote:
Killar wrote:I have a question about the hud. Can you raise your sanity, or is the loss permanent?
If I remember correctly, Sanity is for the Murderer only, and drops steadily the longer he goes without killing another player. It refills if the Murderer kills someone (I seem to recall it fills more if you kill a player with the Knife instead of another weapon?).
Exactly.
The murderer also gets some sanity when he takes damage from other players.
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ConflagratedCanine
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Re: WhoDunIt: Oh look, a daytime map!

Post by ConflagratedCanine »

(I hate double posting arrrrgh)

We are currently looking for testers for the latest version of WDI up until it's next release. Testing will cover gamelogic, game balance, map flow, and all that jazz.

If you sign up as a tester, you MUST:
  • Have English as your primary language. We can't have any of this "JAJAJA Yo hablo español así que usted puede chupar la polla!" bullshit.
  • You have to report bugs. This isn't a free pass to play the newest of the new; You're there to fill the space that our team cannot.
  • COMMUNICATE. We'll have an IRC channel just for you, don't idle in it like you do in #Skulltag all day.
  • Be AVAILABLE. We'll set up specific testing times, but don't make some excuse about how you lost your leg in a car wreck so you can go play AoW2.
  • Do NOT release the files we send you. You may, however, release videos and screenshots if you like.
Send me a PM explaining why you would like to test to me if you're interested.

As testers, you will be prone to... surprises that the devs like to slip into the pk3 from time to time. So don't be shocked by alarming amounts of annoying musical easter eggs and what not.
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Unholypimpin
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Re: WhoDunIt: Testers wanted.

Post by Unholypimpin »

I thought this was a pretty fun wad, i didnt think you would have any trouble finding testers for this.
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bleant
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Re: WhoDunIt: Testers wanted.

Post by bleant »

I don't match all the requirements, but i think i can be of some use.
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Grymmoire
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Re: WhoDunIt: Testers wanted.

Post by Grymmoire »

Hmm, I think I might have time to throw into this.
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ConflagratedCanine
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Re: WhoDunIt: Testers wanted.

Post by ConflagratedCanine »

Applications closed, new testers are:

Jimmy
Grymmorie
Peanut
Masochist
Eric
Helten
and everybody else who has something to do with development.
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ConflagratedCanine
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Re: WhoDunIt: No more testers, go away!

Post by ConflagratedCanine »

Testing is going... well?

Par9000
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Re: WhoDunIt: I don't think we're testing the right things.

Post by Par9000 »

The doomers say "WE NEED NEW VERSION!"
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wildweasel
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Re: WhoDunIt: I don't think we're testing the right things.

Post by wildweasel »

Par9000 wrote:The doomers say "WE NEED NEW VERSION!"
The management say "QUIT BUMPING OLD TOPICS WITH USELESS POSTS!"

Besides, all the activity on this project is over at the Zandronum forums.
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Matt
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Re: WhoDunIt: I don't think we're testing the right things.

Post by Matt »

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