WIP: The Wanderer [Demo 1]

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
cypherphage
Posts: 213
Joined: Sun Feb 27, 2011 2:54 am

WIP: The Wanderer [Demo 1]

Post by cypherphage »

I've lurked on these forums for some time now (mostly following Demon Eclipse) and I've decided to post about the project I started a few weeks ago for GZDoom.

Features:
+ all new weapons that can be upgraded as the game progresses
+ a large hub based world with several regions each congaing a number of "dungeons"
+ merchants, new items, a basic leveling system
+ the world will always be populated with level appropriate monsters via spawners
+ a spiffy new hud

demo 1
hopefully this link works as I can't read the captcha's on drd team's site to register: https://skydrive.live.com/embed?cid=5F2 ... 31EDh7ezJ8.

Screenshots
Spoiler:
Last edited by cypherphage on Wed Apr 11, 2012 3:37 am, edited 11 times in total.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Re: WIP: The Wanderer

Post by wildweasel »

Your architecture makes this actually look interesting to me, unlike the vast majority of Heretic-based maps I've seen.
User avatar
Amuscaria
Posts: 6634
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: WIP: The Wanderer

Post by Amuscaria »

Never enough Heretic mods out there. :)
User avatar
JimmyJ
Posts: 658
Joined: Mon Nov 09, 2009 6:17 pm

Re: WIP: The Wanderer

Post by JimmyJ »

This looks pretty well done from the screenshots, I can't wait to see more.
User avatar
Shadelight
Posts: 5113
Joined: Fri May 20, 2005 11:16 am
Location: Labrynna

Re: WIP: The Wanderer

Post by Shadelight »

I like the third screenshot.
PhAyzoN
Posts: 246
Joined: Mon Jan 17, 2005 4:59 pm
Location: Deimos

Re: WIP: The Wanderer

Post by PhAyzoN »

Really liking what I see here. Keep it up! :)
User avatar
Tragos
Posts: 624
Joined: Tue Jun 02, 2009 5:59 pm
Location: [Getting frisky with Xeno's]

Re: WIP: The Wanderer

Post by Tragos »

I actually prefer Heretic to Hexen. Heretic kept the basic gameplay of Doom, which was a smart move in my opinion. Though I do like all the neat graphical tricks that Hexen introduced.... But yeah, nice work!
User avatar
Viscra Maelstrom
Posts: 6200
Joined: Thu Dec 04, 2008 1:14 am
Location: plergleland

Re: WIP: The Wanderer

Post by Viscra Maelstrom »

Minor nitpick, the middle point of the trident should be slightly longer than the other ones.
Other than that, nice work. Heretic needs some good-looking custom stuff.
User avatar
cypherphage
Posts: 213
Joined: Sun Feb 27, 2011 2:54 am

Re: WIP: The Wanderer

Post by cypherphage »

Image
The sewer level is very early but I hope to do some neat things with this area. I also got the first wand upgrade from the working (primary is the same, but it fires the goldwand tome attack as a secondary). I want to be able to use the other heretic powered up modes as secondaries (toned down as needed) but I can't use multiple inheritance, nor could a find a list of the decorate equivalents to the various restricted functions for them. Do I just have to code similar behavior myself?
User avatar
XutaWoo
Posts: 4005
Joined: Sat Dec 30, 2006 4:25 pm
Location: beautiful hills of those who are friends

Re: WIP: The Wanderer

Post by XutaWoo »

Tomed weapons inherit from their untomed sisters, so you should be able to get both by inheriting from the tomed version and adding -WEAPON.POWERED_UP (maybe without the _) to it.
Blue Shadow
Posts: 5032
Joined: Sun Nov 14, 2010 12:59 am

Re: WIP: The Wanderer

Post by Blue Shadow »

Just an opinion, how about making the sewage "liquids" brown instead of black.
User avatar
amv2k9
Posts: 2178
Joined: Sun Jan 10, 2010 4:05 pm
Location: Southern California

Re: WIP: The Wanderer

Post by amv2k9 »

cypherphage wrote:but I can't use multiple inheritance
Oh, I wish we could. Strife & Heretic & etc seem to practically thrive on native functions that you can't access without inheriting from the class in question, and you don't always have the benefit of the tomed weapon->sisterweapon->untomed weapon functionality that XutaWoo just mentioned. Especially when the alternative is fifty or sixty lines of decorate you have to guess at.

But I suppose inheriting from two weapons concurrently would cause all sorts of problems :/
User avatar
cypherphage
Posts: 213
Joined: Sun Feb 27, 2011 2:54 am

Re: WIP: The Wanderer

Post by cypherphage »

XutaWoo wrote:Tomed weapons inherit from their untomed sisters, so you should be able to get both by inheriting from the tomed version and adding -WEAPON.POWERED_UP (maybe without the _) to it.
I wasn't using the sister weapon method, instead when you get an artifact that uses the tome of power graphic you get a small max ammunition boost and one of the weapons (using a_jumpif and checking many tomes you had) would get a permanent upgrade to a better version. Otherwise I don't think the heretic weapons would be balanced compared to the hexen weapons I'm using nor would they work well against the more powerful enemies in the game. The problem is trying to figure out how all of the attacks work so I can balance them other than just experimenting.
Blue Shadow wrote:Just an opinion, how about making the sewage "liquids" brown instead of black.
The sewage is just a warped texture from gothic dm until I find a more suiting toxic sludge flat.

Edit: Now that I reread that, that's rather interesting that it gets both native actions. I still wish I could find out how exactly the attacks work though because some of them would need balancing.
User avatar
cypherphage
Posts: 213
Joined: Sun Feb 27, 2011 2:54 am

Re: WIP: The Wanderer

Post by cypherphage »

Image
Ignoring the misaligned wall texture, how does the bed and new candelabra look? These will be in the various servants quarters around the castle and I plan to make more opulent versions for the main keep.
User avatar
Xaser
 
 
Posts: 10773
Joined: Sun Jul 20, 2003 12:15 pm

Re: WIP: The Wanderer

Post by Xaser »

I might make the headboard 8 units shorter, but otherwise it looks nice n' natural, somehow. :)

Return to “TCs, Full Games, and Other Projects”