[Sprites] Eradicator enemies (WIP)

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Diodeus
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[Sprites] Eradicator enemies (WIP)

Post by Diodeus »

Here, first rip of enemy from Eradicator. I ripped this enemy at the CKeen's request.
hsd_prev.PNG
P.S. As for now, all my attention concentrated on an ripping of enemies from Last Rites. I will rip other enemies from Eradicator a bit later.
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WWII44
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Re: [Sprites] Eradicator enemies (WIP)

Post by WWII44 »

He's a hellish brute he is isn't he
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cq75
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Re: [Sprites] Eradicator enemies (WIP)

Post by cq75 »

He looks a bit more like a sea monster to me
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Ryan Cordell
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Re: [Sprites] Eradicator enemies (WIP)

Post by Ryan Cordell »

Cthulhucubus? :P
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Enjay
 
 
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Re: [Sprites] Eradicator enemies (WIP)

Post by Enjay »

That looks superb. He would probably fit better with a Doom64 looking mod rather than the original Doom but he's "nice" none the less.
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Reactor
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Re: [Sprites] Eradicator enemies (WIP)

Post by Reactor »

I've completed Eradicator, it's one of my favourite FPS games, mainly because it has a function of being TPS the same time. To tell the honest, Eradicator is very short in enemies...compared to Doom 2, it offers might few enemies.

There are, however, lots of static sprites and weapon sprites (Eradicator offers 15 different weapons, very exotic, special ones, such as boomerang, Missile seeker-hunter, pellet bomb, rollermine etc.) I would love to see'em :)
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Ryan Cordell
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Re: [Sprites] Eradicator enemies (WIP)

Post by Ryan Cordell »

Actually, I'm quite considering using this as a new enemy in GS. So.. Dibs! :P
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Diodeus
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Re: [Sprites] Eradicator enemies (WIP)

Post by Diodeus »

Reactor wrote:I've completed Eradicator, it's one of my favourite FPS games, mainly because it has a function of being TPS the same time. To tell the honest, Eradicator is very short in enemies...compared to Doom 2, it offers might few enemies.
Compared to Doom 2 maybe. But "very short"...
Spoiler:
Reactor wrote:There are, however, lots of static sprites and weapon sprites (Eradicator offers 15 different weapons, very exotic, special ones, such as boomerang, Missile seeker-hunter, pellet bomb, rollermine etc.) I would love to see'em :)
Try to use search button- http://forum.zdoom.org/viewtopic.php?f=37&t=28427
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janiform
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Re: [Sprites] Eradicator enemies (WIP)

Post by janiform »

How are you ripping these files? All of these would look great in a Doom 64 mod.
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Zero X. Diamond
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Re: [Sprites] Eradicator enemies (WIP)

Post by Zero X. Diamond »

I can save you some time if you have to rip these anything like I do at all... I already have a full set of the floaty guy with the metal spinal cord and the giant cannon arm. If I can find it in my files I'll gladly toss it up somewhere.
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Ryan Cordell
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Re: [Sprites] Eradicator enemies (WIP)

Post by Ryan Cordell »

Actually, these probably wouldn't look that out of place in some of LWM's mods either (sorry for any offense).. Particularly the big, hulking one. :P
CaptainToenail
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Re: [Sprites] Eradicator enemies (WIP)

Post by CaptainToenail »

Wow what a bunch of ugly mofos. They deserve to be blasted with a SSG. :)
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Cutmanmike
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Re: [Sprites] Eradicator enemies (WIP)

Post by Cutmanmike »

I love how... retro these guys look haha
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Diodeus
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Re: [Sprites] Eradicator enemies (WIP)

Post by Diodeus »

jute wrote:How are you ripping these files? All of these would look great in a Doom 64 mod.
Zero X. Diamond wrote:I can save you some time if you have to rip these anything like I do at all...

With the help of brain, hands and TiledGGD. ;)
Zero X. Diamond wrote:I already have a full set of the floaty guy with the metal spinal cord and the giant cannon arm. If I can find it in my files I'll gladly toss it up somewhere.
Good, if you find it, post in this thread. Someone may want to use it right now.
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Xim
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Re: [Sprites] Eradicator enemies (WIP)

Post by Xim »

Hey, you think you could re-upload this somewhere else? The hosting site is broken.

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