[r3010] Action Doom 2 Broken
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- Graf Zahl
- Lead GZDoom+Raze Developer
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Re: [r3010] Action Doom 2 Broken
Well, since both can be made to work, does it really matter?
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Re: [r3010] Action Doom 2 Broken
Well... Honestly, I remade the patch so Action Doom 2 would natively work on a current ZDoom build as a pwad or iwad... if it works correctly as a pwad and not as an iwad... it kinda ruins why I am making a 1.1 release of the project. I think the special case for AD2 should be removed from Zdoom.
Re: [r3010] Action Doom 2 Broken
There's no need for a special case at all. Just add "swapmenu = true" to a gameinfo block in MAPINFO:
Done.
Code: Select all
gameinfo
{
swapmenu = true
}
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Re: [r3010] Action Doom 2 Broken
Another question... There seems to be a very minor difference with the way disposable weapons are handled depending on whether it is run as an iwad. If run as a pwad, bottles and other weapons don't use ammo when they hit an object like a trashcan... but when run as iwad, they do. Reason?
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Re: [r3010] Action Doom 2 Broken
Any information on why the helicopter is still twitchy in map10?
- NeuralStunner
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Re: [r3010] Action Doom 2 Broken
Drugs?Scuba Steve wrote:Any information on why the helicopter is still twitchy in map10?
Anyhow, the original release seems to me to be working well in GZDoom.
Re: [r3010] Action Doom 2 Broken
"Anyhow, the original release seems to me to be working well in GZDoom."
Same for me.Finally map10 does not crash anymore.
Same for me.Finally map10 does not crash anymore.