[Release] Ressurection of doom2 [for Zdoom]

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gravitar
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Re: [Release] Ressurection of doom2 [for Zdoom]

Post by gravitar »

masajin8 wrote:it's the story about the former marine who hit teenage chick and flanged up to the jail in the moon at doom's day in 2145.
Now THAT's a fresh new take on a story :D Otherwise: downloading...I like the screenshot of map06.
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Dynamo
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Re: [Release] Ressurection of doom2 [for Zdoom]

Post by Dynamo »

I'm sorry but this looks very bad. The only screens that are *decent* are the first and last ones, but they could only work for some sort of cinematic. I also don't want to sound mean but the difference in size of your post makes it a pain for me to read it.

Let me give you a few tips: People don't like huge wads with every sort of stuff thrown into it just for the sake of throwing stuff into it, you always have to make sure everything you have chosen does not clash with the rest, and only use new stuff when necessary, as a lot of people really do not feel like downloading 100 MB of someone's first level.

I suggest you try again with something much simpler: take a look at wads like Alien Vendetta, NDCP, Remain 1 or Suspended in Dusk for some great inspirations in terms of level design. I'm not saying your levels should be identical to these, but these mods are very well appreciated by most of the doom community. Or if you want to try making something more "innovative" you can always try looking at wads like Demon Eclipse or Dissolution of Eternity.

I suggest you try something simple anyway before making a 100 MB mod (a mod has to be really, REALLY good to motivate people to download such a big file). Unless you're trolling: if that's the case, do not even bother posting again.

Also, is that storyline supposed to be a joke? If you're going to include a storyline, either make a good one, or do not make one at all.
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Grymmette
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Re: [Release] Ressurection of doom2 [for Zdoom]

Post by Grymmette »

Spoiler:
Image
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Cyberdemon531
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Re: [Release] Ressurection of doom2 [for Zdoom]

Post by Cyberdemon531 »

Downloading...
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Davidos
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Re: [Release] Ressurection of doom2 [for Zdoom]

Post by Davidos »

This is a joke right?

The entire... well... lets just say compilation can't possibly have been made by you and you alone. The levels are randomly of good or terrible quality, all the sprites are pretty much as far as I can see just rips, including the coding, you didn't edit one f*$* thing. Plus the 100 mb download for a couple of crappy-ass MP3's don't make this worth it.

Besides, the way you only write just splles out the suggestion that your psychological profile to not even be barely fit enough to be able to make something like this, map wise.
I'm pretty sure you're smart enough to get those sounds in, oh how professional. How old is that wad anyway? Isn't it in the Master doom files from 199x?


Do the people even know, that you stole this from them?
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Serious Cacodemon
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Re: [Release] Ressurection of doom2 [for Zdoom]

Post by Serious Cacodemon »

Okay, this WAD is ridiculous. Besides what everyone else says, the Cyberdemon at the very end is ridiculously overpowered. The BFG weapon PIERCES armor and continues damaging you even when the projectiles are ridiculously far away, plus some of the projectiles have homing properties. Absolutely ridiculous. "Strongest in Doom"? More like "Biggest Cheater in Doom".
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Xim
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Re: [Release] Ressurection of doom2 [for Zdoom]

Post by Xim »

This looks like one of the most awesome things evar. I'm gonna play this...
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