Intermission Map Spots
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- BlueFireZ88
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Intermission Map Spots
I'm not sure if somebody has brought this before but: Is it possible to change the positions of the "You Are Here" and "blood" graphics on the intermission maps in Doom(Ultimate)? OR how about adding more of them and positioning them?
- wildweasel
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Re: Intermission Map Spots
Certainly; ZDoom has its own facilities to customize intermission screens like this.
Re: Intermission Map Spots
[wiki]Intermission script[/wiki]
- BlueFireZ88
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Re: Intermission Map Spots
Alright, let me be more specific. How do I add blood spots and arrows to the original three episode maps?
Re: Intermission Map Spots
You find the intermission scripts from zdoom.pk3, copy them in your mod, and modify them, using the wiki article I linked to for reference and further information.
Then you make sure to provide a MAPINFO lump that references your modified scripts, again as explained on the aforementioned wiki article.
Then you make sure to provide a MAPINFO lump that references your modified scripts, again as explained on the aforementioned wiki article.
- BlueFireZ88
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Re: Intermission Map Spots
What is the difference between in_htc and in_epi text files? Is one for the actual splat and the other animations?
Re: Intermission Map Spots
The in_epi files are the Doom intermissions. The in_htc ones are the Heretic intermissions.
Everything (splat and animations) for an intermission is contained in a single file.
Everything (splat and animations) for an intermission is contained in a single file.