Only the mods maps, however, i am going to include extra maps somewhat similar to RE3 "Mercinaries", you would get to choose 1-3 guns get ammo and health, then KILL STUFF!Se7eNytes wrote:Will this only be able to be played on the mod's maps or would it be also playable on regular maps?
(WIP) Doom: BioHazard
- The Exit Switch
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Re: (WIP) Doom: BioHazard
Re: (WIP) Doom: BioHazard
How in the world did you get the player sprite to change with each new weapon without the walking state being stuck in an infinite loop? Or, how did you handle the player states?
Looks good!
Looks good!
- TheDoomGuy
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Re: (WIP) Doom: BioHazard
I was wondering that myself!JustinC wrote:How in the world did you get the player sprite to change with each new weapon without the walking state being stuck in an infinite loop? Or, how did you handle the player states?
Looks good!
So, I'm curious... do you plan to have a story for this? Or is it just Doom with a RE theme? If not, I think you could do a really cool haunted/demon-infested UAC base type of deal. With some Doom 3-like elements, maybe? Startle moments with things exploding, panels falling, etc... you should also add a flashlight, I think that was an important part of RE (unless I'm thinking of something else).
- rollingcrow
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Re: (WIP) Doom: BioHazard
I think lighters were used more often in RE, maybe you're thinking of Alan Wake or something.you should also add a flashlight, I think that was an important part of RE (unless I'm thinking of something else).
- Hellstorm Archon
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Re: (WIP) Doom: BioHazard
Um, "Mercenaries" made its first appearance in Resident Evil 4.The Exit Switch wrote:Only the mods maps, however, i am going to include extra maps somewhat similar to RE3 "Mercinaries", you would get to choose 1-3 guns get ammo and health, then KILL STUFF!
In RE, flashlights were used, but they were either the type that was on your gun, or one that could attach on your clothes.Se7eNytes wrote:I think lighters were used more often in RE, maybe you're thinking of Alan Wake or something.
- wildweasel
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Re: (WIP) Doom: BioHazard
RE3 has a Mercenaries mode as well, but it is much, much different from its incarnations in 4 and 5 - in RE3's Mercenaries mode, your objective is to get from one point of an area to the other in a limited amount of time, but you can gain more time by killing enemies. Watch it being Tool-Assisted Speedrun'd.Hellstorm Archon wrote:Um, "Mercenaries" made its first appearance in Resident Evil 4.
- The Exit Switch
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Re: (WIP) Doom: BioHazard
Yeah, the way we checked for the players different weapon sprites was through alot of acs checks in the spawn state and see state(pain state,you name it)TheDoomGuy wrote:I was wondering that myself!JustinC wrote:How in the world did you get the player sprite to change with each new weapon without the walking state being stuck in an infinite loop? Or, how did you handle the player states?
Looks good!
So, I'm curious... do you plan to have a story for this? Or is it just Doom with a RE theme? If not, I think you could do a really cool haunted/demon-infested UAC base type of deal. With some Doom 3-like elements, maybe? Startle moments with things exploding, panels falling, etc... you should also add a flashlight, I think that was an important part of RE (unless I'm thinking of something else).
And yes, its going to have a story, with startle moments and all that good stuff
Re: (WIP) Doom: BioHazard
Wow this looks really awesome. And I'm glad you've put to use some of the marine-weapon sprites I've made. I was wondering if that knife marine was ever going to be any use.
- The Exit Switch
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Re: (WIP) Doom: BioHazard
Thanks, sorry i didn't put any credits as right now im trying to get the names of the people who owned the resources i usedXim wrote:Wow this looks really awesome. And I'm glad you've put to use some of the marine-weapon sprites I've made. I was wondering if that knife marine was ever going to be any use.
EDIT: Actually im trying to do alot of things at once, MULTI TASKING FTW
Re: (WIP) Doom: BioHazard
Hey, don't worry about it, focus on actually making the project first, because it looks awesome.The Exit Switch wrote: Thanks, sorry i didn't put any credits as right now im trying to get the names of the people who owned the resources i used
EDIT: Actually im trying to do alot of things at once, MULTI TASKING FTW
And FYI, not all of those weapons were made by me, but the skin wad made by Ghastly Dragon has individual credits for them.
Re: (WIP) Doom: BioHazard
This is just all sorts of awesome.
Also, I remember seeing another mod up using the GzDoom engine on ModDB with pseudo Zombi outbreak like 3d monsters. The gameplay style was very similar to this. Sadly (or not, it didn't look like it was going to get finished at all anyway) the page was taken down. Were you making that one or was that some other author?
Also, I remember seeing another mod up using the GzDoom engine on ModDB with pseudo Zombi outbreak like 3d monsters. The gameplay style was very similar to this. Sadly (or not, it didn't look like it was going to get finished at all anyway) the page was taken down. Were you making that one or was that some other author?
