(WIP) Doom: BioHazard

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The Exit Switch
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Re: (WIP) Doom: BioHazard

Post by The Exit Switch »

Se7eNytes wrote:Will this only be able to be played on the mod's maps or would it be also playable on regular maps?
Only the mods maps, however, i am going to include extra maps somewhat similar to RE3 "Mercinaries", you would get to choose 1-3 guns get ammo and health, then KILL STUFF! :twisted:
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JustinC
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Re: (WIP) Doom: BioHazard

Post by JustinC »

How in the world did you get the player sprite to change with each new weapon without the walking state being stuck in an infinite loop? Or, how did you handle the player states?
Looks good!
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TheDoomGuy
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Re: (WIP) Doom: BioHazard

Post by TheDoomGuy »

JustinC wrote:How in the world did you get the player sprite to change with each new weapon without the walking state being stuck in an infinite loop? Or, how did you handle the player states?
Looks good!
I was wondering that myself!

So, I'm curious... do you plan to have a story for this? Or is it just Doom with a RE theme? If not, I think you could do a really cool haunted/demon-infested UAC base type of deal. With some Doom 3-like elements, maybe? Startle moments with things exploding, panels falling, etc... you should also add a flashlight, I think that was an important part of RE (unless I'm thinking of something else).
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rollingcrow
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Re: (WIP) Doom: BioHazard

Post by rollingcrow »

you should also add a flashlight, I think that was an important part of RE (unless I'm thinking of something else).
I think lighters were used more often in RE, maybe you're thinking of Alan Wake or something.
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Hellstorm Archon
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Re: (WIP) Doom: BioHazard

Post by Hellstorm Archon »

The Exit Switch wrote:Only the mods maps, however, i am going to include extra maps somewhat similar to RE3 "Mercinaries", you would get to choose 1-3 guns get ammo and health, then KILL STUFF! :twisted:
Um, "Mercenaries" made its first appearance in Resident Evil 4.
Se7eNytes wrote:I think lighters were used more often in RE, maybe you're thinking of Alan Wake or something.
In RE, flashlights were used, but they were either the type that was on your gun, or one that could attach on your clothes.
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wildweasel
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Re: (WIP) Doom: BioHazard

Post by wildweasel »

Hellstorm Archon wrote:Um, "Mercenaries" made its first appearance in Resident Evil 4.
RE3 has a Mercenaries mode as well, but it is much, much different from its incarnations in 4 and 5 - in RE3's Mercenaries mode, your objective is to get from one point of an area to the other in a limited amount of time, but you can gain more time by killing enemies. Watch it being Tool-Assisted Speedrun'd.
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The Exit Switch
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Re: (WIP) Doom: BioHazard

Post by The Exit Switch »

TheDoomGuy wrote:
JustinC wrote:How in the world did you get the player sprite to change with each new weapon without the walking state being stuck in an infinite loop? Or, how did you handle the player states?
Looks good!
I was wondering that myself!

So, I'm curious... do you plan to have a story for this? Or is it just Doom with a RE theme? If not, I think you could do a really cool haunted/demon-infested UAC base type of deal. With some Doom 3-like elements, maybe? Startle moments with things exploding, panels falling, etc... you should also add a flashlight, I think that was an important part of RE (unless I'm thinking of something else).
Yeah, the way we checked for the players different weapon sprites was through alot of acs checks in the spawn state and see state(pain state,you name it)

And yes, its going to have a story, with startle moments and all that good stuff 8-)
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Xim
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Re: (WIP) Doom: BioHazard

Post by Xim »

Wow this looks really awesome. And I'm glad you've put to use some of the marine-weapon sprites I've made. I was wondering if that knife marine was ever going to be any use.
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The Exit Switch
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Re: (WIP) Doom: BioHazard

Post by The Exit Switch »

Xim wrote:Wow this looks really awesome. And I'm glad you've put to use some of the marine-weapon sprites I've made. I was wondering if that knife marine was ever going to be any use.
Thanks, sorry i didn't put any credits as right now im trying to get the names of the people who owned the resources i used

EDIT: Actually im trying to do alot of things at once, MULTI TASKING FTW
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Xim
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Re: (WIP) Doom: BioHazard

Post by Xim »

The Exit Switch wrote: Thanks, sorry i didn't put any credits as right now im trying to get the names of the people who owned the resources i used

EDIT: Actually im trying to do alot of things at once, MULTI TASKING FTW
Hey, don't worry about it, focus on actually making the project first, because it looks awesome. :wink:

And FYI, not all of those weapons were made by me, but the skin wad made by Ghastly Dragon has individual credits for them.
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Lolazer
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Re: (WIP) Doom: BioHazard

Post by Lolazer »

This is just all sorts of awesome.

Also, I remember seeing another mod up using the GzDoom engine on ModDB with pseudo Zombi outbreak like 3d monsters. The gameplay style was very similar to this. Sadly (or not, it didn't look like it was going to get finished at all anyway) the page was taken down. Were you making that one or was that some other author?
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