Hentai-game sex-toy? O.oClonedPickle wrote:Also that Eriance sprite looks pretty usable. For something.
The WIP Thread
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
- esselfortium
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- InsanityBringer
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Now that portals have been mentioned, I decided to update my older copy of eternity and try playing around with them myself. My first portal (linking two rooms together via a linedef) worked fine, as to be expected. However, upon trying something just a little more insane:

It quickly stopped working. Is linking two structures together in this nature possible? And if so, what would I have to do? (In case it's not clear, I want to link the two green lines)

It quickly stopped working. Is linking two structures together in this nature possible? And if so, what would I have to do? (In case it's not clear, I want to link the two green lines)
- ClonedPickle
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
welp nevermind worst sprite ever would prefer mw2 rips 0/10Eriance wrote:Hentai-game sex-toy? O.oClonedPickle wrote:Also that Eriance sprite looks pretty usable. For something.
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Works for me. JMAA ain't got nothin' on this.Eriance wrote:Hentai-game sex-toy? O.oClonedPickle wrote:Also that Eriance sprite looks pretty usable. For something.
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
That's just the first shot that came to mind when looking over the design. Maybe shading it would make it look less Phalic. Must be one of those "cannot unsee" moments. 
- CrystalWolf
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Project Dark Fox wrote:Pft, it's no wonder why you use other peoples' artwork for your own avatars.

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
If you think about it, all guns (especially bullets) have a phallic vibe to them. :vEriance wrote:That's just the first shot that came to mind when looking over the design. Maybe shading it would make it look less Phalic. Must be one of those "cannot unsee" moments.
- Project Shadowcat
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Well, it wasn't intending to be that hurtful, but after CW's reply, I really am beginning to wonder.ClonedPickle wrote:Is this a really scathing insult between furries or something?
Last edited by Project Shadowcat on Tue Jan 11, 2011 9:50 pm, edited 1 time in total.
- esselfortium
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
I'm somewhat amused by how serious PDF seems to think this has gotten, but I'm mostly just confused.
Not really, no. A level of consistency between portal areas is required for the engine to be able to set up the links. (The (in)famous eschery demo video on youtube relied on a lot of trickery to fool it into working, and I'm not sure if it really has a place in a functioning map intended for release.) At the end of the day they're intended for the creation of 3D layouts and architecture, rather than impossible structures.InsanityBringer wrote:Now that portals have been mentioned, I decided to update my older copy of eternity and try playing around with them myself. My first portal (linking two rooms together via a linedef) worked fine, as to be expected. However, upon trying something just a little more insane:
It quickly stopped working. Is linking two structures together in this nature possible? And if so, what would I have to do? (In case it's not clear, I want to link the two green lines)
- InsanityBringer
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Aw, that sucks. I can live though. If I ever feel like trying something insane like that though, I'm pretty sure with a little manual hacking you should be able to get a Descent level bearing structures like that.
- Project Shadowcat
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
I'm just as confused as what's going on, too. I'm gonna step out of this one.esselfortium wrote:I'm somewhat amused by how serious PDF seems to think this has gotten, but I'm mostly just confused.
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Unless the portals try to defy physical reality by not conforming to dimensions, you could do that in 3d floors as well, which is made even easier by the GZDoom editing plugin. It only carries the bugs of 3d floors with it -- automap transparency, various thing behaviors that depend on not having more than one floor and ceiling per sector and so on. Also you will have every level within the same sector. It's also very very difficult to render angled sloped 3d floors. You have to fit the reference sectors perfectly to the target ones, and the grid usually doesn't let that.esselfortium wrote: Also, this isn't ZDoom, and much of the portal use in these maps would be literally impossible to recreate using any amount of 3D floors. (More importantly, why on earth would you want to?)
You can do portal loops in Eternity but you need to chain several areas (at least 3) before the last one gets a portal back to the first one. Here's an example:

(Slough of despair underground).
The warlord of hell in the distance is exactly the same character as the one you see on the right. Same goes for the torch-lit hallway. You use wall (not floor/ceiling) linked portals for this. You need to use the special 376 on one side of the portal (one area) and 377 on the other side of the portal (the other area) and tag them the same. The 2 sides have to be as follows:
- passable 2 sided linedef
- a sector with enough space behind it so whoever is concerned may pass the linedef
- the floor and the ceiling of that sector have to be higher respectively lower than the sector you enter them -- and it must fit with the receiving sector from the other area!
It's quite fun when you see 2 barons ahead going in the same direction as you, only for you to realize they were indeed going after you to sneak on your back.
Also, note that there are 3 distinct areas: the one on your right, the one you're in, the one a few metres ahead, which is quickly followed again by the one on your right. You can't just make area A lead to area B and then back to A. You need at least A-B-C-A. I'm also not sure whether Eternity can render infinity. Can it?
- esselfortium
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Nope. Not with the polyobjects, extremely complex overlapping shapes, and extensive slope usage, you can't. And that's without even getting into the other, less obvious things, like sound-blocking.printz wrote:Unless the portals try to defy physical reality by not conforming to dimensions, you could do that in 3d floors as well, which is made even easier by the GZDoom editing plugin.esselfortium wrote: Also, this isn't ZDoom, and much of the portal use in these maps would be literally impossible to recreate using any amount of 3D floors. (More importantly, why on earth would you want to?)
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
true... You need to sacrifice or improvise much of that if all floors stay in the same physical 2d area.
Has anyone tried making 3d-middle-texture polyobjects so far?
Has anyone tried making 3d-middle-texture polyobjects so far?