Heretic Amplified [Released!]

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Evil Space Tomato
Posts: 71
Joined: Tue Jul 20, 2004 7:56 pm
Graphics Processor: nVidia with Vulkan support

Re: Heretic Amplified [Beta 2 Available]

Post by Evil Space Tomato »

Thanks neoworm those look awesome, I'll definitely add them.
darkerner
Posts: 11
Joined: Wed Nov 25, 2009 6:20 pm

Re: Heretic Amplified [Beta 2 Available]

Post by darkerner »

Well i was testing the beta it's great so far but i got 2 fetal errors.
1.On E7M3 once i see the plague imp i crash.
2.On E7m6 i instantly crash once i get on the level.
If you could help it would be great. I'm using Gzdoom r1020*
Last edited by darkerner on Sat Dec 18, 2010 4:00 pm, edited 1 time in total.
Gez
 
 
Posts: 17654
Joined: Fri Jul 06, 2007 3:22 pm

Re: Heretic Amplified [Beta 2 Available]

Post by Gez »

darkerner wrote:I'm using Gzdoom 2882
Wow! I'm still using GZDoom 1133...
http://mancubus.net/svn/gzdoom
Evil Space Tomato
Posts: 71
Joined: Tue Jul 20, 2004 7:56 pm
Graphics Processor: nVidia with Vulkan support

Re: Heretic Amplified [Beta 2 Available]

Post by Evil Space Tomato »

darkerner wrote:Well i was testing the beta it's great so far but i got 2 fetal errors.
1.On E7M3 once i see the plague imp i crash.
2.On E7m6 i instantly crash once i get on the level.
If you could help it would be great. I'm using Gzdoom 2882
For #1 I checked the plague imp decorate code and there is nothing that I can see would set it off.
For #2 is that an instant crash as soon as the level is loaded or just shortly after its loaded.

I am currently testing with GZdoom 1.5.6.1104, I'm pretty sure this is the latest version and neither of those causes a problem for me.
darkerner
Posts: 11
Joined: Wed Nov 25, 2009 6:20 pm

Re: Heretic Amplified [Beta 3 Available]

Post by darkerner »

Ok I will test it with Gzdoom 1.5.6.1104 I will give you the results after I'm done.
Edit:They both seem to work now thanks!
Evil Space Tomato
Posts: 71
Joined: Tue Jul 20, 2004 7:56 pm
Graphics Processor: nVidia with Vulkan support

Re: Heretic Amplified [Beta 3 Available]

Post by Evil Space Tomato »

I just changed the moon pearl ammo from the blueish version in the picture to the white version.
When I tried changing the weapon it looked bad, should I change the Moon Staff or leave it dark blue, or should I try something else?
Also E7M7 is almost finished.
Edit: some tips on where I can find some good heretic sounding music would be good
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Archfile
Posts: 2
Joined: Sun Dec 27, 2009 12:44 pm

Re: Heretic Amplified [Beta 3 Available]

Post by Archfile »

Hmm... Try using brown.
Evil Space Tomato
Posts: 71
Joined: Tue Jul 20, 2004 7:56 pm
Graphics Processor: nVidia with Vulkan support

Re: Heretic Amplified [Beta 3 Available]

Post by Evil Space Tomato »

Archfile wrote:Hmm... Try using brown.
I said I wanted it to look good not realistic ;-)
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neoworm
Posts: 1729
Joined: Fri Sep 23, 2005 9:17 am
Location: Czech Republic

Re: Heretic Amplified [Beta 3 Available]

Post by neoworm »

Blue is fine, maybe you can mix it together. What I find weird about this sprite is the glow.
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Cyanosis
Posts: 254
Joined: Sun Oct 31, 2010 2:06 am

Re: Heretic Amplified [Beta 3 Available]

Post by Cyanosis »

A gray rod with blue horns perhaps?
Drake Raider
Posts: 473
Joined: Fri Jul 18, 2008 12:27 pm

Re: Heretic Amplified [Beta 3 Available]

Post by Drake Raider »

Looks amazing.
Evil Space Tomato
Posts: 71
Joined: Tue Jul 20, 2004 7:56 pm
Graphics Processor: nVidia with Vulkan support

Re: Heretic Amplified [Released!]

Post by Evil Space Tomato »

Heretic Amplified has been released!
wooooooooooo

go and download it on the first page.
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ShadesMaster
Posts: 657
Joined: Thu Jun 12, 2008 2:05 am

Re: Heretic Amplified [Released!]

Post by ShadesMaster »

It's certainly an interesting mod... headless Undead Warriors, giant bone-spitting roaches and Rainbow Wizards all await!
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Caleb13
Posts: 324
Joined: Wed Jun 30, 2010 2:58 pm

Re: Heretic Amplified [Released!]

Post by Caleb13 »

The readme file says that the mod should work with Zdoom, but I get this error when I try to use Zdoom 2.5.0:

Script error, "HereticAmpFinalBeta.pk3:episodedata.wad:TEXTURES" line 3: Unknown texture property 'Graphic'

The mod works OK in GZdoom, though.

By the way, is there some way to switch spells in the "book weapon"? Because so far, I can switch the spells only by switching to some other weapon and then switching back to the book... which is not very useful, because the spells are chosen randomly in that case.

Ah, I see that Bloodspere from Zen Dynamics appears in this mod. Too bad it has lost its devious property that its firing sound didn't alert the monsters. That was very useful for clearing the "monters in a cathedral facing the altar" situations. Oh well...
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The Ultimate DooMer
Posts: 2109
Joined: Tue Jul 15, 2003 5:29 pm
Location: Industrial Zone

Re: Heretic Amplified [Released!]

Post by The Ultimate DooMer »

No status bar and inventory display (aside from the bulky default one).

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